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Thread: Scripting Help
Post: RE: Scripting Help
(10-11-2015, 12:10 AM)Modulator Wrote: According to CodeLite, it states this for Lamp_SetLit();
[Image: http://puu.sh/kFFIu/c6a04883a0.png]
The first one will therefore, set whether the lamp is on... |
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Chet315 |
Technical Support
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12 |
8,667 |
10-11-2015, 12:54 AM |
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Thread: Scripting Help
Post: RE: Scripting Help
Oh! For example, "01_01_upsilon_awake.hps" line 486 states:
"Lamp_SetLit (sSeal+"_Lamp", false, true);"
And basically what I was asking was why that has two bools. |
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Chet315 |
Technical Support
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12 |
8,667 |
10-10-2015, 11:41 PM |
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Thread: Scripting Help
Post: RE: Scripting Help
(10-10-2015, 10:20 PM)The Mug Wrote: (10-10-2015, 10:06 PM)Mudbill Wrote: I don't know exactly what the other boolean is for, but finding out shouldn't be too difficult. If you've set up CodeLite,... |
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Chet315 |
Technical Support
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12 |
8,667 |
10-10-2015, 11:29 PM |
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Thread: Scripting Help
Post: Scripting Help
I'm used to Javascript in for Unity3D, and I know HPL is completely different, but just one quick question.
Why are there 2 true/false values in a line such as
"Set_EntityActive ("EntityName", false,... |
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Chet315 |
Technical Support
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12 |
8,667 |
10-10-2015, 09:13 PM |