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    Thread: Scripting Help
Post: RE: Scripting Help

(10-11-2015, 12:10 AM)Modulator Wrote: According to CodeLite, it states this for Lamp_SetLit(); [Image: http://puu.sh/kFFIu/c6a04883a0.png] The first one will therefore, set whether the lamp is on...
Chet315 Technical Support 12 8,667 10-11-2015, 12:54 AM
    Thread: Scripting Help
Post: RE: Scripting Help

Oh! For example, "01_01_upsilon_awake.hps" line 486 states: "Lamp_SetLit (sSeal+"_Lamp", false, true);" And basically what I was asking was why that has two bools.
Chet315 Technical Support 12 8,667 10-10-2015, 11:41 PM
    Thread: Scripting Help
Post: RE: Scripting Help

(10-10-2015, 10:20 PM)The Mug Wrote: (10-10-2015, 10:06 PM)Mudbill Wrote: I don't know exactly what the other boolean is for, but finding out shouldn't be too difficult. If you've set up CodeLite,...
Chet315 Technical Support 12 8,667 10-10-2015, 11:29 PM
    Thread: Scripting Help
Post: Scripting Help

I'm used to Javascript in for Unity3D, and I know HPL is completely different, but just one quick question. Why are there 2 true/false values in a line such as "Set_EntityActive ("EntityName", false,...
Chet315 Technical Support 12 8,667 10-10-2015, 09:13 PM