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    Thread: static box and other items
Post: RE: static box and other items

(02-28-2016, 08:14 AM)Hypercube Wrote: So basically, is it possible to make a black_box_static collide with the player, everysingle other entity, but not specific entities like a tin_can_1? The idea...
Myster Stranger User created content 3 4,097 02-29-2016, 04:06 AM
    Thread: How do datamines work?
Post: RE: How do datamines work?

(02-01-2016, 11:01 PM)mysteryman141 Wrote: I have an audio file but I am lost on what to do next. I tried to look at how Frictional did it but it seems like it's a never-ending rabbit hole. I would ...
Myster Stranger Technical Support 2 2,632 02-01-2016, 11:44 PM
    Thread: Finding It Hard To Mod SOMA...
Post: RE: Finding It Hard To Mod SOMA...

(01-31-2016, 11:48 AM)WALP Wrote: I am not saying you should have gone for a FUGA easy approach, but I think that if you want higher difficulty gameplay it also needs a good amount of testing, adapt...
Myster Stranger User created content 12 13,590 01-31-2016, 09:53 PM
    Thread: Finding It Hard To Mod SOMA...
Post: RE: Finding It Hard To Mod SOMA...

You know, I worked my ass off on Surface, it has monsters from Soma's beta content as well as Penumbra reworked and added in, incorporates a wide variety of new encounter styles, features a fun sci-fi...
Myster Stranger User created content 12 13,590 01-31-2016, 02:54 AM
    Thread: SOMA Third Person Camera Control
Post: RE: SOMA Third Person Camera Control

(12-05-2015, 06:20 AM)Abion47 Wrote: Final update (for now) on the camera control. I try out the system in a level more closely resembling a mod-ready level layout. [Video: http://<a href="...
Myster Stranger Development 8 8,846 12-14-2015, 07:47 AM
    Thread: Rotate attached entity with parent
Post: Rotate attached entity with parent

So, I attached a drill to a worker to make a dental droid from hell, but the drill doesn't rotate with its parent. What is the process for properly setting up attached entities to follow movement?
Myster Stranger Technical Support 0 1,471 11-29-2015, 07:31 PM
    Thread: Monster Property Questions
Post: RE: Monster Property Questions

(10-27-2015, 10:38 PM)WALP Wrote: just have a similar folder setup and name the file the same. Then after that make sure to include the folders in resources.cfg fx: in mod: mymod/script/helpers/he...
Myster Stranger Technical Support 8 6,567 10-28-2015, 08:07 AM
    Thread: Monster Property Questions
Post: RE: Monster Property Questions

(10-27-2015, 02:53 PM)WALP Wrote: um...not sure how to say this but... yeah this is HPL3 you can replace everything. That's great, I figured as such, now what's the process to get a replacement imp...
Myster Stranger Technical Support 8 6,567 10-27-2015, 10:34 PM
    Thread: Monster Property Questions
Post: RE: Monster Property Questions

(10-25-2015, 05:53 AM)GhylTarvoke Wrote: Sounds like the Viperfish in the abyss - maybe you can follow that example?I'd love to, but the viperfish isn't capable of killing the player by default. I m...
Myster Stranger Technical Support 8 6,567 10-27-2015, 01:24 PM
    Thread: Monster Property Questions
Post: RE: Monster Property Questions

(10-23-2015, 10:54 PM)WALP Wrote: if you can't stop the knockdown script maybe you can modify it instead(to under certain conditions not do anything or just do what you want in particular)? not sure...
Myster Stranger Technical Support 8 6,567 10-25-2015, 05:32 AM
    Thread: Monster Property Questions
Post: Monster Property Questions

So, I have a few questions regarding HPL3 that I'm currently digging through the helper files to find out, but if someone could give me a straight answer or help me work towards applying those helper ...
Myster Stranger Technical Support 8 6,567 10-23-2015, 09:40 PM
    Thread: Why are my shadows so grainy?
Post: RE: Why are my shadows so grainy?

(10-23-2015, 04:52 AM)DannySwish Wrote: I created a small test room involving simulated daylight using spot lights, but the shadows they produce are extremely grainy, even on the highest settings. I...
Myster Stranger Technical Support 7 6,158 10-23-2015, 07:52 AM
    Thread: Omnitool Challenge
Post: RE: Omnitool Challenge

(10-19-2015, 05:46 AM)TheDoctorPoo Wrote: Have you tried uploading to the Steam workshop? Or are you a GOG user? I'm a GOG user, and I don't think this one's worthy of ModDB. It's fun, but not very ...
Myster Stranger Showcase 2 3,587 10-19-2015, 06:42 AM
    Thread: Omnitool Challenge
Post: Omnitool Challenge

THE OMNITOOL CHALLENGE! Hey there! I'm new to this whole custom story thing, so this is just a cute little gameplay-focused map that gets recycled thrice for levels, once for a dumb ending. Avoid the...
Myster Stranger Showcase 2 3,587 10-19-2015, 02:07 AM