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    Thread: Parenting lights to monsters
Post: Parenting lights to monsters

Hey, is there a way to parent a spotlight and a billboard to a prop_movelinear entity, specifically the 01_01_leviathan_tunnels.ent. I've tried  Code:bool Entity_AttachToEntity(const tString &in a...
mysteryman141 Technical Support 2 3,717 03-26-2019, 02:48 AM
    Thread: FMOD for Soma found
Post: FMOD for Soma found

Hey i found a copy of "Fmod Designer" which is required to add sounds into the game. Fmod designer is no longer available by the company and is replaced with an incompatible "Fmod Studio". I would lik...
mysteryman141 Development 1 2,469 10-21-2018, 12:21 AM
    Thread: [Solved] Terminal Loading Bar Problem
Post: [Solved] Terminal Loading Bar Problem

[Update] So i found a method called  Code:StationGui_SetActiveApp(YOUR ENUMERATED PAGE); and you can call it from anywhere in the file instead of the  Code:lActiveApp = eComputerTerminalApp_Airlock n...
mysteryman141 Technical Support 1 2,634 10-19-2018, 05:36 PM
    Thread: Publishing mod (Workshop)
Post: RE: Publishing mod (Workshop)

There is an application in the main Soma directory called WorkshopModUploader.exe that's used to upload mods to the steam workshop.
mysteryman141 Technical Support 3 4,062 09-03-2016, 07:28 PM
    Thread: Trouble Chaining Entities
Post: Trouble Chaining Entities

I'm trying to chain together two "power_cable_dirty_noplug.ent" entities because the default one is too short but they bug out and flail around with some type of phantom forces. I tried to disable col...
mysteryman141 Technical Support 0 1,740 07-24-2016, 09:33 PM
    Thread: Custom Models/Entities
Post: RE: Custom Models/Entities

(06-22-2016, 05:06 AM)Daemian Wrote: Place it in SOMA/Entities/[folder]. Rename it if you get the original instead of yours. What about when I distribute the mod? Would I just place it into the cor...
mysteryman141 User created content 3 3,947 06-23-2016, 10:16 PM
    Thread: Custom Models/Entities
Post: Custom Models/Entities

How do I get my model/entity to show up in the level editor model/entity list? I edited an existing model and it loads correctly in the model editor/viewer. Thanks.
mysteryman141 User created content 3 3,947 06-21-2016, 11:42 PM
    Thread: AI Turning Help
Post: RE: AI Turning Help

I increased the amount of path nodes significantly and that seemed to help a lot, thanks for the tips!
mysteryman141 Technical Support 2 2,603 04-30-2016, 12:47 AM
    Thread: AI Turning Help
Post: AI Turning Help

Every time my AI tries to turn around or at corners it seems to make a broad sweep across and will frequently get stuck on the edges of doors. Is there any way to prevent this? Is their also a special...
mysteryman141 Technical Support 2 2,603 04-29-2016, 11:44 PM
    Thread: How do datamines work?
Post: RE: How do datamines work?

Thank you so much! Just note that I had to change the character id to 0 in the subject area to get it to work.
mysteryman141 Technical Support 2 2,599 02-02-2016, 02:19 AM
    Thread: How do datamines work?
Post: How do datamines work?

I have an audio file but I am lost on what to do next. I tried to look at how Frictional did it but it seems like it's a never-ending rabbit hole. I would seriously appreciate some help, thanks!
mysteryman141 Technical Support 2 2,599 02-01-2016, 11:01 PM
    Thread: Combos?
Post: RE: Combos?

(01-30-2016, 04:30 AM)Abion47 Wrote: (01-30-2016, 04:20 AM)mysteryman141 Wrote: Whenever I try to save a combo my level editor crashed whenever I hit save. Is this a bug for everyone or just me? A...
mysteryman141 Technical Support 2 2,700 01-30-2016, 04:35 AM
    Thread: Combos?
Post: Combos?

Whenever I try to save a combo my level editor crashed whenever I hit save. Is this a bug for everyone or just me? And is there any way to fix it?
mysteryman141 Technical Support 2 2,700 01-30-2016, 04:20 AM
    Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.

(11-30-2015, 01:26 AM)Abion47 Wrote: (11-29-2015, 11:26 PM)mysteryman141 Wrote: I made sure the settings were the same and I put a debug message in the method and it prints to the debug console ma...
mysteryman141 Technical Support 6 4,826 11-30-2015, 11:05 PM
    Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.

(11-29-2015, 07:23 PM)Abion47 Wrote: Running that code results in two working terminals on my end. Spoiler below! [Image: http://images.akamai.steamusercontent.co...olor=black] Chec...
mysteryman141 Technical Support 6 4,826 11-29-2015, 11:26 PM
    Thread: Terminal doesn't like to show up.
Post: RE: Terminal doesn't like to show up.

Working Gui computer_structurecontrol_1_OnGui void computer_structurecontrol_1_OnGui(const tString&in asEntityName, float afTimeStep) { cImGuiLabelData labelText; cImGuiLabelData labe...
mysteryman141 Technical Support 6 4,826 11-29-2015, 03:12 AM
    Thread: Terminal doesn't like to show up.
Post: Terminal doesn't like to show up.

So i've tried to create a terminal (the second one in my map) and the first one works fine but the second one flat out doesn't render anything. Sometimes it renders the text for about a millisecond an...
mysteryman141 Technical Support 6 4,826 11-28-2015, 01:13 AM