Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: I need a custom monster [I'll pay]
Post: RE: I need a custom monster [I'll pay]
Kkallix baby...
Also you could try SketchFab for 3D stuff, you can see models of people's work and get in contact with artists there through their community. |
|
Xallikk |
Development Support
|
11 |
7,601 |
06-15-2016, 12:59 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
Well it's a little late for anything now, had to hand in my project already, but thank you guys so much for your help in all my problems! |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-14-2016, 02:18 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
Did that, still not working. Could it be because of the other events happening when the script area is triggered? |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-13-2016, 03:18 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
Here's the resources file. It doesn't look like it was added.
<Resources>
<Directory Path="/_temp" AddSubDirs="true" />
<Directory Path="/fonts" AddSubDirs="false" />
<Direc... |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-12-2016, 10:55 PM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
BTW I have to be done this project in the next 24 hours, so a reply soon would be really cool. |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-12-2016, 09:48 PM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
This is it so far, I plan to add more if it works.
<CATEGORY Name="Subtitles">
<Entry Name="LastWords">Oh god, I'm going to die in here...</Entry>
</CATEGORY> |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-12-2016, 06:29 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
I got that fixed, but I still can't figure out whats wrong with the subtitles |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-11-2016, 02:00 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
I do have an entry for it and everything else works.
<CATEGORY Name="Credits">
<Entry Name="Ending">Thanks for playing![br][br] Hope it actually worked and you enjoyed it![br] You can skip... |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-09-2016, 06:17 PM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
I got it all to work, but now I want to make subtitles when the cave in event happens. The script I have isn't working for it. THe game works but no subtitles. The sound "OutroSound" is a silent 10 se... |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-09-2016, 02:34 AM |
|
|
Thread: Voice Actors?
Post: Voice Actors?
Hey, not sure that this is the right thread for this, but I was wondering if anyone would like to be the voice of the main player, or a note narrator. I'll put an example from both that will be in the... |
|
Xallikk |
Development Support
|
4 |
3,042 |
06-08-2016, 04:41 AM |
|
|
Thread: Unexpected end of file
Post: RE: Unexpected end of file
Alright it all works now, and it doesn't look half bad. Thanks so much for the help, would probably still be stuck on this if you guys weren't here! |
|
Xallikk |
Development Support
|
9 |
5,334 |
06-08-2016, 03:48 AM |
|
|
Thread: Unexpected end of file
Post: RE: Unexpected end of file
K here is the update script, now it's (14,1) Unexpected token {, and (47,2) Unexpected end of file
void OnStart()
{
AddTimer("scare", 3, "TimerPlayerReact");
AddTimer("breath", 4.5, "TimerPlayerRea... |
|
Xallikk |
Development Support
|
9 |
5,334 |
06-08-2016, 01:50 AM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
Are they all separate? Like:
void CreateParticleSystemAtEntity("rocksmoke1", "ps_impact_dust_high.ps", "rocksmoke_1", false);
{
}
void CreateParticleSystemAtEntity("rocksmoke2", "ps_impact_dust_high... |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-07-2016, 09:40 PM |
|
|
Thread: Unexpected end of file
Post: RE: Unexpected end of file
I did that, now I'm getting the same error at 36,2. |
|
Xallikk |
Development Support
|
9 |
5,334 |
06-07-2016, 09:23 PM |
|
|
Thread: Trigger Cave In
Post: RE: Trigger Cave In
Well, there's a cave in static object, is there any way to convert that to an entity so I can use it?
Ah, found the entity version yayay
How would I generate smoke, or dust from the rock fall? I can... |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-07-2016, 04:21 AM |
|
|
Thread: Unexpected end of file
Post: Unexpected end of file
UUUUgghgghgghghg... Anyway, whenever I load the custom story it says (29,2) unexpected end of file, here is the code. I can't see the problem but maybe the heat's getting to me...
void OnStart()
{
A... |
|
Xallikk |
Development Support
|
9 |
5,334 |
06-07-2016, 02:02 AM |
|
|
Thread: Item pickup trigger sound help
Post: RE: Item pickup trigger sound help
Oh that was just me getting the sound to work, kinda worded it weirdly. |
|
Xallikk |
Development Support
|
6 |
3,699 |
06-07-2016, 01:32 AM |
|
|
Thread: Trigger Cave In
Post: Trigger Cave In
Last one I promise. Is there any way without any custom stuff to create a rock fall cave in after the player walks through a script area? |
|
Xallikk |
Development Support
|
23 |
12,287 |
06-06-2016, 05:29 AM |
|
|
Thread: Item pickup trigger sound help
Post: RE: Item pickup trigger sound help
Also, this isn't really related but I didn't want to start a whole thread, but how do I import custom sounds? I took a YouTube link, converted to MP3, and then exported to OGG, but when I put in my sc... |
|
Xallikk |
Development Support
|
6 |
3,699 |
06-06-2016, 01:13 AM |
|
|
Thread: Item pickup trigger sound help
Post: RE: Item pickup trigger sound help
When I run the game, it crashes and says expected data type. I'm pretty sure my code is wrong, I'll put it here:
void OnStart()
{
AddUseItemCallback("", "Key", "Door", "UseKeyOnDoor", true);
Add... |
|
Xallikk |
Development Support
|
6 |
3,699 |
06-05-2016, 11:27 PM |