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    Thread: Python compatibility with HPL3
Post: RE: Python compatibility with HPL3

Ok, thanks. That's a bummer. At least I know a little CodeLite :D
NewPueblo Technical Support 3 4,315 09-03-2016, 06:01 PM
    Thread: Python compatibility with HPL3
Post: Python compatibility with HPL3

I've been looking for different tools to use for my next mod, and I'm curious... with the way CodeLite works with HPL3, could Python be easily substituted? I really like how Python is set up, and it w...
NewPueblo Technical Support 3 4,315 09-03-2016, 05:40 PM
    Thread: GUI Tutorial Series
Post: RE: GUI Tutorial Series

This tutorial is pretty amazing. I love how there's so much detail. I'm definitely going to be using this for my custom story. :D
NewPueblo User created content 17 27,015 09-03-2016, 12:09 AM
    Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see?
Post: RE: [HPL3 WIKI] What kind of tutorials/pages would...

It would actually be really nice if there were tutorials on how to make use and optimize level creation via knowledge of the assets and tools in the HPL3 editor. While "attempting" to make some new...
NewPueblo Development 67 116,347 09-02-2016, 06:22 AM
    Thread: Naming my campaign and its protagonist
Post: RE: Naming my campaign and its protagonist

(08-10-2016, 08:11 PM)cadely Wrote: That sounds like an interesting idea! Maybe one element of the story you could pay careful attention to and reveal over time would be the reason why the Norma Spa...
NewPueblo User created content 5 8,029 09-02-2016, 06:09 AM
    Thread: Naming my campaign and its protagonist
Post: Naming my campaign and its protagonist

I'm creating a campaign based around the event's before SOMA, and I'd be appreciative if I could get some good ideas for the name of it. I'd also like if I could get some ideas about my story's protag...
NewPueblo User created content 5 8,029 07-06-2016, 12:43 AM