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Post Author Forum Replies Views Posted [asc]
    Thread: How to get position of entity?
Post: How to get position of entity?

For my mod I need to get the position of an enemy/entity. To get the player's position I can use the Player_GetPosition function. Is there a similar function to get an enemy/entity's position? I am cu...
Mafiyia Technical Support 1 3,622 02-24-2017, 08:01 PM
    Thread: [SOLVED] How to get distance to enemy?
Post: RE: [SOLVED] How to get distance to enemy?

Thanks for the help!
Mafiyia Technical Support 3 4,668 01-30-2017, 10:32 PM
    Thread: [SOLVED] How to get distance to enemy?
Post: [SOLVED] How to get distance to enemy?

I'm creating an add-on mod where I would like to get the distance to an enemy. After researching the documentation I have been trying to use the Player_GetDistanceToEntity(const tString &in asEnti...
Mafiyia Technical Support 3 4,668 01-27-2017, 07:53 PM
    Thread: [SOLVED] How to know if player is in jumping or falling state?
Post: RE: How to know if player is in jumping or falling...

This is exactly what I was looking for. Thanks!
Mafiyia Technical Support 2 4,307 01-26-2017, 10:52 PM
    Thread: [SOLVED] How to know if player is in jumping or falling state?
Post: [SOLVED] How to know if player is in jumping or fa...

Is there a method that can tell me if the player is in the jumping state? I know there is a Player_Jump() method that makes the player jump, but I'm looking for a method that returns true if the playe...
Mafiyia Technical Support 2 4,307 01-26-2017, 09:36 PM
    Thread: [SOLVED] Output Messages to Text File?
Post: RE: [SOLVED] Output Messages to Text File?

(01-16-2017, 10:36 PM)Abion47 Wrote: You can use the cLux_OutputTextToFile function. Perfect thanks!
Mafiyia Technical Support 2 4,013 01-17-2017, 01:11 AM
    Thread: [SOLVED] Output Messages to Text File?
Post: [SOLVED] Output Messages to Text File?

Is it possible to output messages during run-time to a text file? This would make debugging much easier for me.
Mafiyia Technical Support 2 4,013 01-16-2017, 06:38 PM