Search Results
|
Post |
Author |
Forum |
Replies |
Views |
Posted
[asc]
|
|
|
Thread: Ending A custom story
Post: RE: Ending A custom story
(04-08-2017, 04:20 AM)Mudbill Wrote: How are you leaving the map? If you're leaving through a level door without an assigned map, it will crash. If you're just going to end the game when you leave t... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
9 |
8,249 |
04-08-2017, 06:31 PM |
|
|
Thread: Ending A custom story
Post: RE: Ending A custom story
(04-07-2017, 04:12 PM)Mudbill Wrote: The StartCredits script is supposed to be this:
PHP Code:void StartCredits(string& asMusic, bool abLoopMusic, string& asTe... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
9 |
8,249 |
04-07-2017, 11:03 PM |
|
|
Thread: Ending A custom story
Post: RE: Ending A custom story
(04-06-2017, 09:19 PM)Mudbill Wrote: What's the crash? What's the script? We may be script wizards but we can't do magic. You gotta give us something to go on if we are to help you. Help us help you... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
9 |
8,249 |
04-07-2017, 11:44 AM |
|
|
Thread: Ending A custom story
Post: RE: Ending A custom story
(04-06-2017, 12:23 PM)Romulator Wrote: Well, how are you trying to end it? Is it with a credits screen? Is it triggered by a collide callback or..? :)
I'm trying to end it with start credits but it ... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
9 |
8,249 |
04-06-2017, 07:25 PM |
|
|
Thread: Ending A custom story
Post: Ending A custom story
so i just finished making the demo for my custom story but i cant seen to finure out how to end the demo. Can someone give me the entire script the i need to do this? and can you put in an example? mi... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
9 |
8,249 |
04-06-2017, 03:16 AM |
|
|
Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects
i trying to find custom walls doors maybe some boxes or a flashlight instead of a lantern. things like that. i thought that on one of ur videos that you had a link to custom static objects. |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
7 |
7,445 |
03-14-2017, 11:01 AM |
|
|
Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects
that's ok but it's pointless when i don't have a single idea on how to make a custom model... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
7 |
7,445 |
03-14-2017, 05:17 AM |
|
|
Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects
i cant use the model editor though because i w ont fit my screen and idek how to use it. i cant even change the resolution for the model editor |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
7 |
7,445 |
03-14-2017, 12:21 AM |
|
|
Thread: Imported Entity's & static objects
Post: Imported Entity's & static objects
Does anyone have any this i can import to my static object and entity's? i can't find anything to import. hopefully i am allowed to ask :) |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
7 |
7,445 |
03-11-2017, 11:41 PM |
|
|
Thread: Level Doors
Post: RE: Level Doors
(03-07-2017, 02:05 PM)Traggey Wrote: Moooving this to development support.
i apologize if this was in the wrong place, still new to this forum :/ |
|
XeOnTricks |
Development Support
|
6 |
5,764 |
03-11-2017, 11:38 PM |
|
|
Thread: Level Doors
Post: RE: Level Doors
heres my script. idk whats wrong with it.
AddUseItemCallback("", "Key", "LevelDoor", "UnlockLevel", true);
}
void UnlockLevel(string &in asItem, string &in asEntity)
{
SetLevelDoorLocke... |
|
XeOnTricks |
Development Support
|
6 |
5,764 |
03-06-2017, 05:59 AM |
|
|
Thread: Level Doors
Post: Level Doors
i was trying to lock and unlock a level door and i got most of the things right but when i went to go use the key on the level door all it did was make the unlock sound and i didn't unlock the level d... |
|
XeOnTricks |
Development Support
|
6 |
5,764 |
03-05-2017, 08:34 AM |
|
|
Thread: Swing door message
Post: RE: Swing door message
(03-01-2017, 09:23 AM)Mudbill Wrote: The SetMessage script is the one you want to use to display the message. Combine that with a player interact callback, and you should get the result you want.
F... |
|
XeOnTricks |
Development Support
|
4 |
4,080 |
03-01-2017, 11:51 AM |
|
|
Thread: Swing door message
Post: Swing door message
while creating my level i was thinking about adding a message to a locked swing door when you try to open it and it saing something along the lines of "this door requires a key"
how exactly do i do t... |
|
XeOnTricks |
Development Support
|
4 |
4,080 |
03-01-2017, 01:55 AM |
|
|
Thread: monster Despawn
Post: RE: monster Despawn
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
3 |
3,945 |
02-27-2017, 04:21 AM |
|
|
Thread: monster Despawn
Post: monster Despawn
as i was creating my custom story i was trying to figure out how to stop a monster from disappearing after a player dies. can someone give my a script or tell me what i need to do? |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
3 |
3,945 |
02-26-2017, 05:35 AM |
|
|
Thread: Spawning an enemy
Post: Spawning an enemy
i was trying to create a script so i could spawn a brute for a long hallway chase but idk the script, i did try on my own but i think i did it wrong. maybe an example script could help me? thx for any... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
2 |
3,169 |
02-25-2017, 08:19 AM |
|
|
Thread: uploading a CS
Post: uploading a CS
can someone please step by step on how to upload a CS to ModDB please? iv'e spent countless hours researching on how to do it on both youtube and the moddb forum and nothing and no one is helping me a... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
2 |
3,808 |
02-25-2017, 05:47 AM |
|
|
Thread: Help
Post: RE: Help
(02-24-2017, 09:25 AM)Romulator Wrote: If it says "Cannot Use Item This Way", it usually means the names of your Key or your Door are wrong in the Level Editor.
Make sure that the "Key" in your scr... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
7 |
6,281 |
02-24-2017, 10:11 AM |
|
|
Thread: messed up .snt sounds! please help ...
Post: RE: messed up .snt sounds! please help ...
(02-24-2017, 09:20 AM)Romulator Wrote: .snt files aren't played through Windows Media Player, you open them with a Text Editor, like Notepad++. The .ogg files are what you should be playing through ... |
|
XeOnTricks |
Custom Stories, TCs & Mods - Development
|
4 |
4,860 |
02-24-2017, 09:36 AM |