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    Thread: Ending A custom story
Post: RE: Ending A custom story

(04-08-2017, 04:20 AM)Mudbill Wrote: How are you leaving the map? If you're leaving through a level door without an assigned map, it will crash. If you're just going to end the game when you leave t...
XeOnTricks Custom Stories, TCs & Mods - Development 9 8,249 04-08-2017, 06:31 PM
    Thread: Ending A custom story
Post: RE: Ending A custom story

(04-07-2017, 04:12 PM)Mudbill Wrote: The StartCredits script is supposed to be this: PHP Code:void StartCredits(string& asMusic, bool abLoopMusic, string& asTe...
XeOnTricks Custom Stories, TCs & Mods - Development 9 8,249 04-07-2017, 11:03 PM
    Thread: Ending A custom story
Post: RE: Ending A custom story

(04-06-2017, 09:19 PM)Mudbill Wrote: What's the crash? What's the script? We may be script wizards but we can't do magic. You gotta give us something to go on if we are to help you. Help us help you...
XeOnTricks Custom Stories, TCs & Mods - Development 9 8,249 04-07-2017, 11:44 AM
    Thread: Ending A custom story
Post: RE: Ending A custom story

(04-06-2017, 12:23 PM)Romulator Wrote: Well, how are you trying to end it? Is it with a credits screen? Is it triggered by a collide callback or..? :) I'm trying to end it with start credits but it ...
XeOnTricks Custom Stories, TCs & Mods - Development 9 8,249 04-06-2017, 07:25 PM
    Thread: Ending A custom story
Post: Ending A custom story

so i just finished making the demo for my custom story but i cant seen to finure out how to end the demo. Can someone give me the entire script the i need to do this? and can you put in an example? mi...
XeOnTricks Custom Stories, TCs & Mods - Development 9 8,249 04-06-2017, 03:16 AM
    Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects

i trying to find custom walls doors maybe some boxes or a flashlight instead of a lantern. things like that. i thought that on one of ur videos that you had a link to custom static objects.
XeOnTricks Custom Stories, TCs & Mods - Development 7 7,445 03-14-2017, 11:01 AM
    Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects

that's ok but it's pointless when i don't have a single idea on how to make a custom model...
XeOnTricks Custom Stories, TCs & Mods - Development 7 7,445 03-14-2017, 05:17 AM
    Thread: Imported Entity's & static objects
Post: RE: Imported Entity's & static objects

i cant use the model editor though because i w ont fit my screen and idek how to use it. i cant even change the resolution for the model editor
XeOnTricks Custom Stories, TCs & Mods - Development 7 7,445 03-14-2017, 12:21 AM
    Thread: Imported Entity's & static objects
Post: Imported Entity's & static objects

Does anyone have any this i can import to my static object and entity's? i can't find anything to import. hopefully i am allowed to ask :)
XeOnTricks Custom Stories, TCs & Mods - Development 7 7,445 03-11-2017, 11:41 PM
    Thread: Level Doors
Post: RE: Level Doors

(03-07-2017, 02:05 PM)Traggey Wrote: Moooving this to development support. i apologize if this was in the wrong place, still new to this forum :/
XeOnTricks Development Support 6 5,764 03-11-2017, 11:38 PM
    Thread: Level Doors
Post: RE: Level Doors

heres my script. idk whats wrong with it. AddUseItemCallback("", "Key", "LevelDoor", "UnlockLevel", true); } void UnlockLevel(string &in asItem, string &in asEntity) { SetLevelDoorLocke...
XeOnTricks Development Support 6 5,764 03-06-2017, 05:59 AM
    Thread: Level Doors
Post: Level Doors

i was trying to lock and unlock a level door and i got most of the things right but when i went to go use the key on the level door all it did was make the unlock sound and i didn't unlock the level d...
XeOnTricks Development Support 6 5,764 03-05-2017, 08:34 AM
    Thread: Swing door message
Post: RE: Swing door message

(03-01-2017, 09:23 AM)Mudbill Wrote: The SetMessage script is the one you want to use to display the message. Combine that with a player interact callback, and you should get the result you want. F...
XeOnTricks Development Support 4 4,080 03-01-2017, 11:51 AM
    Thread: Swing door message
Post: Swing door message

while creating my level i was thinking about adding a message to a locked swing door when you try to open it and it saing something along the lines of "this door requires a key" how exactly do i do t...
XeOnTricks Development Support 4 4,080 03-01-2017, 01:55 AM
    Thread: monster Despawn
Post: RE: monster Despawn

okay thank you! :)
XeOnTricks Custom Stories, TCs & Mods - Development 3 3,945 02-27-2017, 04:21 AM
    Thread: monster Despawn
Post: monster Despawn

as i was creating my custom story i was trying to figure out how to stop a monster from disappearing after a player dies. can someone give my a script or tell me what i need to do?
XeOnTricks Custom Stories, TCs & Mods - Development 3 3,945 02-26-2017, 05:35 AM
    Thread: Spawning an enemy
Post: Spawning an enemy

i was trying to create a script so i could spawn a brute for a long hallway chase but idk the script, i did try on my own but i think i did it wrong. maybe an example script could help me? thx for any...
XeOnTricks Custom Stories, TCs & Mods - Development 2 3,169 02-25-2017, 08:19 AM
    Thread: uploading a CS
Post: uploading a CS

can someone please step by step on how to upload a CS to ModDB please? iv'e spent countless hours researching on how to do it on both youtube and the moddb forum and nothing and no one is helping me a...
XeOnTricks Custom Stories, TCs & Mods - Development 2 3,808 02-25-2017, 05:47 AM
    Thread: Help
Post: RE: Help

(02-24-2017, 09:25 AM)Romulator Wrote: If it says "Cannot Use Item This Way", it usually means the names of your Key or your Door are wrong in the Level Editor. Make sure that the "Key" in your scr...
XeOnTricks Custom Stories, TCs & Mods - Development 7 6,281 02-24-2017, 10:11 AM
    Thread: messed up .snt sounds! please help ...
Post: RE: messed up .snt sounds! please help ...

(02-24-2017, 09:20 AM)Romulator Wrote: .snt files aren't played through Windows Media Player, you open them with a Text Editor, like Notepad++. The .ogg files are what you should be playing through ...
XeOnTricks Custom Stories, TCs & Mods - Development 4 4,860 02-24-2017, 09:36 AM