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Thread: Questions about playing sounds
Post: RE: Questions about playing sounds
Thank you, I was able to disable the music this way! :) |
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werckm |
Technical Support
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10 |
12,520 |
02-26-2018, 09:36 PM |
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Thread: Questions about playing sounds
Post: RE: Questions about playing sounds
(02-25-2018, 05:39 PM)TiManGames Wrote: Maybe just create a custom entity puppet_1_nomusic and use a custom agent script file for that entity that has no music implemented to it.
That would make thi... |
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werckm |
Technical Support
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10 |
12,520 |
02-25-2018, 07:01 PM |
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Thread: Questions about playing sounds
Post: RE: Questions about playing sounds
Yeah, but this function can't fully disable music - it only stops a track that is playing when it's called.
I need an event or a callback to know when the chase music starts to play (so the agent is ... |
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werckm |
Technical Support
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10 |
12,520 |
02-25-2018, 05:05 PM |
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Thread: Questions about playing sounds
Post: RE: Questions about playing sounds
(02-24-2018, 09:25 PM)TiManGames Wrote: (02-24-2018, 07:22 PM)werckm Wrote: Thank you!
Everything's clear now.
Another question: how do I get the enemy's state? HPL2 had GetEnemyStateName, but I... |
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werckm |
Technical Support
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10 |
12,520 |
02-25-2018, 11:36 AM |
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Thread: Questions about playing sounds
Post: RE: Questions about playing sounds
Thank you!
Everything's clear now.
Another question: how do I get the enemy's state? HPL2 had GetEnemyStateName, but I can't find anything similar for HPL3. |
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werckm |
Technical Support
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10 |
12,520 |
02-24-2018, 07:22 PM |
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Thread: Questions about playing sounds
Post: Questions about playing sounds
Hello everyone,
I'm still at the beginner phase of learning to use HPL3, and recently, I stepped into some problems I couldn't find any solutions for.
Sound_CreateAtEntity vs. Sound_Play
Is it bad ... |
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werckm |
Technical Support
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10 |
12,520 |
02-24-2018, 04:03 PM |