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Thread: How to extract .dae files from Penumbra Black Plague and put them in HPL2?
Post: How to extract .dae files from Penumbra Black Plag...
You know, these files in Penumbra's files (Penumbra Black Plague\redist\maps).
I've heard that there are some level models in there and I really need them for my FC mod.
Thanks for the help! |
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max5five |
Development Support
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1 |
2,584 |
07-05-2019, 12:17 PM |
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Thread: How to build own Penumbra levels in HPL2?
Post: RE: How to build own Penumbra levels in HPL2?
(07-03-2019, 03:37 PM)max5five Wrote: (07-03-2019, 03:32 PM)Mudbill Wrote: At best I think you'll find that the level .dae files contain submeshes of walls. These could be possible to extract and ... |
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max5five |
Development Support
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3 |
3,473 |
07-03-2019, 05:50 PM |
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Thread: How to build own Penumbra levels in HPL2?
Post: RE: How to build own Penumbra levels in HPL2?
(07-03-2019, 03:32 PM)Mudbill Wrote: At best I think you'll find that the level .dae files contain submeshes of walls. These could be possible to extract and set up as a more modular asset base. Thi... |
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max5five |
Development Support
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3 |
3,473 |
07-03-2019, 03:37 PM |
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Thread: How to build own Penumbra levels in HPL2?
Post: How to build own Penumbra levels in HPL2?
So, I have this question: How to edit Penumbra levels in Amnesia?
Frictional Games when they were developing Penumbra, didn't have a Level Editor, so they made whole levels as one static object (mode... |
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max5five |
Development Support
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3 |
3,473 |
07-03-2019, 02:27 PM |