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    Thread: If I made an IRC channel would it see use?
Post: RE: If I made an IRC channel would it see use?

Ah, it was right under my nose the entire time.
nckomodo Overture 5 9,599 05-30-2010, 06:43 AM
    Thread: If I made an IRC channel would it see use?
Post: RE: If I made an IRC channel would it see use?

Ah, I did a search on the forums but didnt see any mention
nckomodo Overture 5 9,599 05-30-2010, 05:37 AM
    Thread: If I made an IRC channel would it see use?
Post: If I made an IRC channel would it see use?

As the title says, if I made an IRC channel for penumbra:overture/HPL etc related development, would anyone use it?
nckomodo Overture 5 9,599 05-29-2010, 07:57 AM
    Thread: Project: Penumbra:Last stand [Project satus: Hibernating]
Post: RE: Project: Penumbra:Last stand

best of luck to you! you should help document with what you find ;)
nckomodo Overture 7 14,099 05-28-2010, 05:32 PM
    Thread: It just crashes!
Post: RE: It just crashes!

(05-26-2010, 10:45 PM)alfie Wrote: Oh, check Ricky26's bugfixes commit. I found the log file: Quote:-snip huge log file- try attaching a debugger and seeing where it crashes? I think ricky might ha...
nckomodo Overture 19 27,543 05-26-2010, 10:57 PM
    Thread: The beginnings of documentation
Post: The beginnings of documentation

http://wiki.github.com/FrictionalGames/P...the-source wrote a quick something up about adding new items to the game, please excuse my odd writing style also feel free to bitch at me if i've forgotten...
nckomodo Overture 0 4,860 05-26-2010, 10:06 PM
    Thread: matrix and vector math questions
Post: RE: matrix and vector math questions

Quote:cWorld3D *pWorld = mpInit->mpGame->GetScene()->GetWorld3D(); cParticleSystem3D *pSystem = pWorld->GetParticleSystem("SteamGunEffect"); cCamera3D *pCam = mpInit->mpPlayer->Get...
nckomodo Overture 4 9,980 05-26-2010, 09:40 AM
    Thread: matrix and vector math questions
Post: RE: matrix and vector math questions

I still can't seem to wrap my head around the matrix math and I'm getting nowhere at an astonishing rate.
nckomodo Overture 4 9,980 05-26-2010, 12:48 AM
    Thread: matrix and vector math questions
Post: RE: matrix and vector math questions

ok, I give, i have absolutely no idea what to do. closest I can get is having the steam shoot off to the right of the hud model but I cant seem to get it rotated to the proper direction.
nckomodo Overture 4 9,980 05-25-2010, 10:42 AM
    Thread: matrix and vector math questions
Post: matrix and vector math questions

can anyone point me in the direction of the functions and classes i'd want to use if I were trying to create a particle system at the position of a hud model facing the direction the player is facing?...
nckomodo Overture 4 9,980 05-25-2010, 02:51 AM
    Thread: It just crashes!
Post: RE: It just crashes!

I'm not entirely sure where this thread went with that last post but the reason it says it cant load PointLight2D is because you cant run penumbra from vs (it effs up the path setting and the exe cant...
nckomodo Overture 19 27,543 05-25-2010, 12:41 AM
    Thread: It just crashes!
Post: RE: It just crashes!

(05-23-2010, 09:11 PM)alfie Wrote: I got the project to compile, but it just crashes. I debugged it and it crashes on > Penumbra.exe!BuildLogFilename(const std::basic_string<char,std::char_tr...
nckomodo Overture 19 27,543 05-23-2010, 09:19 PM
    Thread: I can compile it, but it crashes...
Post: RE: I can compile it, but it crashes...

(05-17-2010, 02:20 PM)Urkle Wrote: actually. what I meant by "break" was a breakpoint for debugging, not a break statement :-D another option would be to rewrite the function like this.. Code:void ...
nckomodo HPL1 Engine 19 40,256 05-22-2010, 03:26 AM
    Thread: Linking problem on windows
Post: RE: Linking problem on windows

(05-21-2010, 01:00 AM)Ender Wrote: (05-19-2010, 11:25 AM)Marduk Wrote: You can exclude them from the project, they are not needed. Yeah I know, I just thought I'd point it out. (05-20-2010, 12:0...
nckomodo Overture 10 20,741 05-21-2010, 01:41 AM
    Thread: Linking problem on windows
Post: RE: Linking problem on windows

Yeah, I found GLaux.lib, I'm trying to get it all building under one solution but it doesnt seem to want to spit out OALWrapper.lib where I want it to
nckomodo Overture 10 20,741 05-20-2010, 12:04 AM
    Thread: Linking problem on windows
Post: RE: Linking problem on windows

(05-19-2010, 03:24 AM)Urkle Wrote: Oh? Is the a way to configure the overture project file to pull in and build the other two project files?? That is how I have the mac and Linux project files co...
nckomodo Overture 10 20,741 05-19-2010, 03:33 AM
    Thread: Linking problem on windows
Post: RE: Linking problem on windows

(05-18-2010, 10:37 PM)Marduk Wrote: You have to build your HPL.lib from the engine sources otherwise you are not able to compile the overture. Engine Source Code: http://github.com/FrictionalGames...
nckomodo Overture 10 20,741 05-19-2010, 01:44 AM
    Thread: Linking problem on windows
Post: Linking problem on windows

Hello, first I must say it is very exciting that this game and its engine have gone open source. I'm currently trying to compile penumbra: overture on windows 7 32bit with vs 2010 ultimate, however i...
nckomodo Overture 10 20,741 05-18-2010, 10:12 PM