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    Thread: Cant find .map files
Post: RE: Cant find .map files

If you open the level editor and click on File>Open Recent you'll see a list of your most recently opened maps with full target paths.
nickTs Custom Stories, TCs & Mods 2 3,089 09-29-2010, 03:39 AM
    Thread: Testing Levels
Post: RE: Testing Levels

Had the same problem with certain things not showing up in-game, but I deleted the map cache and all was good. As for the best way to test your maps, try following this guide http://hpl2.frictionalgam...
nickTs Custom Stories, TCs & Mods 2 3,185 09-29-2010, 03:28 AM
    Thread: 3D Custom Sounds
Post: RE: 3D Custom Sounds

I did some more digging and started opening some of the default sound files and noticed that most, if not all, sound files are mono. So, I set my sounds to mono and now they play from the direction I ...
nickTs Custom Stories, TCs & Mods 3 4,358 09-26-2010, 02:17 PM
    Thread: 3D Custom Sounds
Post: RE: 3D Custom Sounds

(09-26-2010, 09:11 AM)enemycamp Wrote: I think it depends on where you place the sound entity on the map. Well, I've tried placing them in all different locations, but it never sounds like it's comi...
nickTs Custom Stories, TCs & Mods 3 4,358 09-26-2010, 10:39 AM
    Thread: 3D Custom Sounds
Post: 3D Custom Sounds

Ok, so I've been trying to get some custom sounds to work right in my maps, but no matter what I try I can't seem to get them to play from a certain direction. I've tried multiple settings in the snt ...
nickTs Custom Stories, TCs & Mods 3 4,358 09-25-2010, 08:21 PM
    Thread: SetSwingDoorDisableAutoClose
Post: RE: SetSwingDoorDisableAutoClose

(09-22-2010, 04:07 PM)jens Wrote: That function alone does not really do anything? It only disables so that a door will not auto close when getting within a certain angle to being closed. So the ...
nickTs Custom Stories, TCs & Mods 2 3,331 09-22-2010, 04:11 PM
    Thread: SetSwingDoorDisableAutoClose
Post: SetSwingDoorDisableAutoClose

Code:    else if (asTimer == "Slam1NoAuto")     {         SetSwingDoorDisableAutoClose("SlamDoor1", true);   &...
nickTs Custom Stories, TCs & Mods 2 3,331 09-22-2010, 03:59 PM
    Thread: Scripting
Post: RE: Scripting

The .map file and .hps file need to have the same name.
nickTs Custom Stories, TCs & Mods 5 4,770 09-19-2010, 05:51 PM
    Thread: Scripts won't work
Post: RE: Scripts won't work

(09-17-2010, 01:08 PM)Deruu Wrote: You'll need more than two nodes for the enemy to navigate our map properly. They are not just used for scripting, they are also used to tell the enemies how to get...
nickTs Custom Stories, TCs & Mods 10 13,275 09-18-2010, 12:13 PM
    Thread: Scripts won't work
Post: RE: Scripts won't work

(09-17-2010, 12:02 PM)MulleDK19 Wrote: AddEntityCollideCallback("GruntScare1", "GruntScare1gone", "Function", true, 1); Adding this let the map and script load, but the grunt pauses at node1 then co...
nickTs Custom Stories, TCs & Mods 10 13,275 09-17-2010, 12:14 PM
    Thread: Scripts won't work
Post: RE: Scripts won't work

(09-17-2010, 10:51 AM)MulleDK19 Wrote: Post your script. Code:void OnStart() {     AddUseItemCallback("useexit", "doorkey_1", "keydoor_1", "UseKey",true);    &nbs...
nickTs Custom Stories, TCs & Mods 10 13,275 09-17-2010, 11:42 AM
    Thread: Scripts won't work
Post: Scripts won't work

I've been refraining from posting a thread thinking I could figure this out myself. Well, as you can see it isn't going well. So, there's a couple things (for now) I need help with. Playing a singl...
nickTs Custom Stories, TCs & Mods 10 13,275 09-17-2010, 07:56 AM