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    Thread: Yet Another WIP Thread
Post: RE: Yet Another WIP Thread

Looking good. I like the rooms, they really look like they're straight out of the game, and not just for testing around the editor. Did you have scripting experience before this or did you just pick ...
grahfcard Custom Stories, TCs & Mods - Development 10 10,461 09-17-2010, 08:24 AM
    Thread: [Problem] Map Editor Brightness vs Ingame Brightness
Post: RE: [Problem] Map Editor Brightness vs Ingame Brig...

[edit] Nvm then :P
grahfcard Custom Stories, TCs & Mods 3 6,566 09-15-2010, 07:09 PM
    Thread: Key Script?
Post: RE: Key Script?

Thanks for the info, Jens :D I have absolutely no experience in any scripting language (except a couple of interactive fiction ones, but they were obviously different), so most of the scripts look lik...
grahfcard Custom Stories, TCs & Mods 28 31,099 09-15-2010, 02:50 PM
    Thread: Key Script?
Post: RE: Key Script?

I'm also interested in more basic tutorials for this. What script language is it? Where's a good place to start learning it?
grahfcard Custom Stories, TCs & Mods 28 31,099 09-15-2010, 01:46 PM
    Thread: Where are the tools!?!?
Post: RE: Where are the tools!?!?

I'm having a bit of trouble finding the 'shadows on/off' button under the color of light sources, and my spotlight causes some weird graphics, possibly because of that.
grahfcard Custom Stories, TCs & Mods - Development 116 182,064 09-15-2010, 08:30 AM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

That's too bad, I guess.
grahfcard Custom Stories, TCs & Mods 40 44,587 09-13-2010, 05:34 PM
    Thread: Where are the tools!?!?
Post: RE: Where are the tools!?!?

It's just been a few days. I'm dying to get them too, but it's really unfair to complain and compare them to other unreleased projects (Black Mesa Source anyone? That was supposed to come out 'by the ...
grahfcard Custom Stories, TCs & Mods - Development 116 182,064 09-11-2010, 10:34 PM
    Thread: Engine Capabilities
Post: RE: Engine Capabilities

Can you import textures/objects from the Penumbra series? It's a bit farfetched, but it'd be awesome.
grahfcard Custom Stories, TCs & Mods 40 44,587 09-11-2010, 04:35 PM
    Thread: Your plans when the Level Editor is released
Post: RE: Your plans when the Level Editor is released

I'm pretty excited about this and can't wait to see how easy it will actually be to use. I once tried to write an interactive fiction game with a very similar castle setting, but the coding proved to ...
grahfcard Custom Stories, TCs & Mods 94 126,270 09-10-2010, 02:11 PM
    Thread: Your plans when the Level Editor is released
Post: RE: Your plans when the Level Editor is released

Do the tools include every model, texture and resource used in the game, or do they come with a more limited set? Do they include the sound effects/music too?
grahfcard Custom Stories, TCs & Mods 94 126,270 09-10-2010, 12:26 PM
    Thread: Cistern mechanism help
Post: RE: Cistern mechanism help

Hmmm, that crossed my mind, but how do I pull them back out? I can't interact with them once they're in. edit: Oh, I see now, that's because they were put in the correct way and the puzzle was actuall...
grahfcard Hints, help and spoilers 4 7,028 09-08-2010, 10:14 PM
    Thread: Cistern mechanism help
Post: Cistern mechanism help

I'm having trouble with the three part machine puzzle in the cistern level. I got the first two parts, with the weights and the pressure boiler mechanism, but I can't do the pipes one. Problem is, I c...
grahfcard Hints, help and spoilers 4 7,028 09-08-2010, 09:55 PM