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Selyp's Custom Models
Selyp Offline
Member

Posts: 210
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Joined: Feb 2011
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#1
Selyp's Custom Models

Here is where I will post all of my WIP and finished models.

WIPs:
Crystal Cluster

Finished:
Industrial Fan Download Link
Ceiling Lamp
Wall Sconce Download Link
Downward Facing Cave Spotlight

Requests:
Modern Bathroom Set
Noose
Air Conditioner
Industrial Light

If you would like to make a request just let me know and I'll add it.


Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-30-2011, 10:36 PM by Selyp.)
09-07-2011, 07:04 AM
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MrBigzy Offline
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Posts: 616
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#2
RE: Custom Model : Wall Sconce

That seems pretty low poly to me. It's like, what, 500-1k faces? Take a picture with shaded wireframe so we can see the detail and see where it can be reduced.
(This post was last modified: 09-07-2011, 07:53 AM by MrBigzy.)
09-07-2011, 07:52 AM
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Selyp Offline
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Posts: 210
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#3
RE: Custom Model : Wall Sconce


I will get another screen of it with the wireframe, I'm not sure exactly how many poly's it is. I guess my main problem is I'm not really sure how to get it textured. The only texturing I have done was for a custom painting, so it was really simple. For more advanced stuff I don't really know where to begin.

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 08:07 AM
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MegaScience Offline
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#4
RE: Custom Model : Wall Sconce

Looks high-poly to me, far too smooth to be too low. Wireframe might be a white mess with pixel gaps. Not that it's a bad thing, just too much detail. But that's all a guess.
09-07-2011, 08:41 AM
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Selyp Offline
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Posts: 210
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Joined: Feb 2011
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#5
RE: Custom Model : Wall Sconce

Question. How many polys is considered low poly?

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 04:07 PM
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MrBigzy Offline
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#6
RE: Custom Model : Wall Sconce

Well, I guess it depends on what it is. The grunt is, I think, almost 5k polys? It depends on the type of object really (some wall entities are <20 polys).

As for texturing, you'll have to look up a tutorial on unwrapping UV's and manipulating UV points on a model.
(This post was last modified: 09-07-2011, 04:11 PM by MrBigzy.)
09-07-2011, 04:09 PM
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Selyp Offline
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Posts: 210
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#7
RE: Custom Model : Wall Sconce

Thanks for the tips. I'll work on texturing it tonight and see how it goes. Smile

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-07-2011, 04:49 PM
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plutomaniac Offline
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#8
RE: Custom Model : Wall Sconce

oh I think it is modern, great! Good work so far.Smile
(This post was last modified: 09-07-2011, 04:55 PM by plutomaniac.)
09-07-2011, 04:54 PM
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nkmol Offline
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#9
RE: Custom Model : Wall Sconce

wow looks really great yea Big Grin i geuss around 1000polys will be low poly, something around that.
Keep it up!Big Grin
09-07-2011, 09:47 PM
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Danny Boy Offline
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#10
RE: Custom Model : Wall Sconce

thats prety neat man Big Grin can't wait to see it in game!
09-07-2011, 10:07 PM
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