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Disabling sanity drain from monster
Elven Offline
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#1
Disabling sanity drain from monster

Is it possible to remove sanity drain from monster (when you look at it) and also maybe the borders when you look at him?

Any way is welcomed, including changing model editor settings..

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10-14-2011, 01:59 PM
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#2
RE: Disabling sanity drain from monster

As far as i've tried, it is not possible.

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10-14-2011, 02:09 PM
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Thomas Offline
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#3
RE: Disabling sanity drain from monster

void SetSanityDrainDisabled(bool abX);

Does the trick I think
(This post was last modified: 10-14-2011, 04:37 PM by Thomas.)
10-14-2011, 04:36 PM
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#4
RE: Disabling sanity drain from monster

(10-14-2011, 04:36 PM)Thomas Wrote: void SetSanityDrainDisabled(bool abX);

Does the trick I think
I wish it did, but that only works for darkness.

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10-14-2011, 04:41 PM
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Elven Offline
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#5
RE: Disabling sanity drain from monster

(10-14-2011, 04:36 PM)Thomas Wrote: void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...



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10-14-2011, 05:09 PM
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Statyk Offline
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#6
RE: Disabling sanity drain from monster

(10-14-2011, 05:09 PM)Elven Wrote:
(10-14-2011, 04:36 PM)Thomas Wrote: void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...
Maybe if the enemy is not moving, just in one spot for a time, you could MAYBE try to bring him up in the model editor and save him as something different than an enemy, say... an entity like a chair. where it has no effect. But if he moves... I'm not sure =\

10-14-2011, 09:29 PM
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