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Poll: About music in this mod...
You do not have permission to vote in this poll.
I want to hear your self made songs by acoustic guitar with mixing it.
49.44%
44 49.44%
I want "Death Metal Intros" like your previous stories.
11.24%
10 11.24%
Both of above scattered all around the mod.
28.09%
25 28.09%
I want you to make a Death Metal song with electric guitar.
11.24%
10 11.24%
Total 89 vote(s) 100%
* You voted for this item. [Show Results]

Thread Rating:
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When Life No Longer Exists [RELEASED!]
kartanonperuna Offline
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RE: When Life No Longer Exists

Looks good.

Voice actor

Painful shadows



03-30-2012, 03:29 PM
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Unearthlybrutal Offline
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RE: When Life No Longer Exists

(03-30-2012, 03:29 PM)kartanonperuna Wrote: Looks good.
Thanks

When Life No Longer Exists
Full-conversion mod
03-30-2012, 05:25 PM
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SonOfLiberty796 Offline
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RE: When Life No Longer Exists

This looks insanely awesome!

Making (some) of the monsters without the music or spawn music or anything is a excellent idea! Really scary if somehow you just hear something following you, and it's a grunt and you didn't know because there wasn't any music to warn you. It's also a great simulation of being chased by something because in real life, there isn't music when someone or something is chasing you, hence, you doing some monsters without music and possibly chasing you is realistic.
04-01-2012, 09:22 AM
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Unearthlybrutal Offline
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RE: When Life No Longer Exists

(04-01-2012, 09:22 AM)Xvideogamer720X Wrote: This looks insanely awesome!

Making (some) of the monsters without the music or spawn music or anything is a excellent idea! Really scary if somehow you just hear something following you, and it's a grunt and you didn't know because there wasn't any music to warn you. It's also a great simulation of being chased by something because in real life, there isn't music when someone or something is chasing you, hence, you doing some monsters without music and possibly chasing you is realistic.
Thanks Smile

I'm trying to make the mod to be as realistic as possible. I don't know yet, that do I delete the whole chasing sound. But with deleting the music and spawning sound, I try to improve the horror and gaming experience.

When Life No Longer Exists
Full-conversion mod
04-01-2012, 10:50 AM
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Kman Offline
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RE: When Life No Longer Exists

(04-01-2012, 10:50 AM)Unearthlybrutal Wrote:
(04-01-2012, 09:22 AM)Xvideogamer720X Wrote: This looks insanely awesome!

Making (some) of the monsters without the music or spawn music or anything is a excellent idea! Really scary if somehow you just hear something following you, and it's a grunt and you didn't know because there wasn't any music to warn you. It's also a great simulation of being chased by something because in real life, there isn't music when someone or something is chasing you, hence, you doing some monsters without music and possibly chasing you is realistic.
Thanks Smile

I'm trying to make the mod to be as realistic as possible. I don't know yet, that do I delete the whole chasing sound. But with deleting the music and spawning sound, I try to improve the horror and gaming experience.
I don't think deleting monster music COMPLETELY is a good idea... Part of what makes running from a monster so scary is the music. Same applies for when you're sneaking around and such, but not as much as when you're being chased. You can influence the players emotions and reactions a lot just by using the right music. If anything I'd say remove the idle and search music, either that or have it so those two only start to play after a monster has spotted you and you have escaped (so if a monster is in the area, it sees you and chases you but you get away, then after you escape have the idle and search music active).

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04-01-2012, 12:06 PM
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Adrianis Offline
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RE: When Life No Longer Exists

(04-01-2012, 12:06 PM)kman Wrote:
(04-01-2012, 10:50 AM)Unearthlybrutal Wrote:
(04-01-2012, 09:22 AM)Xvideogamer720X Wrote: This looks insanely awesome!

Making (some) of the monsters without the music or spawn music or anything is a excellent idea! Really scary if somehow you just hear something following you, and it's a grunt and you didn't know because there wasn't any music to warn you. It's also a great simulation of being chased by something because in real life, there isn't music when someone or something is chasing you, hence, you doing some monsters without music and possibly chasing you is realistic.
Thanks Smile

I'm trying to make the mod to be as realistic as possible. I don't know yet, that do I delete the whole chasing sound. But with deleting the music and spawning sound, I try to improve the horror and gaming experience.
I don't think deleting monster music COMPLETELY is a good idea... Part of what makes running from a monster so scary is the music. Same applies for when you're sneaking around and such, but not as much as when you're being chased. You can influence the players emotions and reactions a lot just by using the right music. If anything I'd say remove the idle and search music, either that or have it so those two only start to play after a monster has spotted you and you have escaped (so if a monster is in the area, it sees you and chases you but you get away, then after you escape have the idle and search music active).
Whilst thats totally true - music has a huge impact on the players emotions - if you are going for a more realistic feel it COULD work, not having any music for the monsters. But, in my opinion if your going for that level of realism, you should remove ALL music except for some very ambiant sounds. Going half way by removing some but not all music means you lose focus, too often games that aim for 'realism' ruin it in this way. If you've ever played STALKER, I think they got it pretty much right - just ambiant background sounds that make up a kind of 'music' that was perfectly suited to that atmosphere

What Kman suggests would likely be the best idea for improving the shock of getting spotted by a monster that the player isnt aware of, which would be an interesting change no doubt, but if your going for realism you should go all out and cut all the music, problem is you then need to have something special about the atmosphere in the game that means the player doesnt need music to influence their emotions.

Good luck with that Tongue

04-01-2012, 02:08 PM
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Unearthlybrutal Offline
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RE: When Life No Longer Exists

Thanks for feedback Smile
I'm still playing around the monster music stuff. I'm doing the music stuff quite different way. For example, in some levels, when you see monster for the first time, scary music starts to play (you need to see the monster before the music starts). Music is good thing, but it ruins the experience when you are hiding and waiting for the end of the music (monster disappears). And when you are doing some random stuff and you hear the monsters music, you know that there is monster somewhere.

When Life No Longer Exists
Full-conversion mod
04-01-2012, 08:15 PM
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jessehmusic Offline
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RE: When Life No Longer Exists

(10-16-2011, 07:49 PM)Unearthlybrutal Wrote: When Life No Longer Exists


Once upon a time there was an old man, who lived his whole life alone in his self made house.
It was year 1089, war was over and villagers lived happily in their little town which was ruled by the man.
The man was great viking veteran warrior and he was turning to Christianity, but in satanic way.
He cursed his house with satanic bible and rituals, that who ever comes this house, will be doomed.
The veteran was also good mechanic. He built up a big machinery to protect himself from the enemy.
But something went badly wrong. He started to hear strange talking all around the house.
He started to fear Valkyries, whom were supposed to take the greatest warriors from the battleground to the Valhalla.
The veteran wanted to go to the Valhalla, but first he needed to die like a warriors was supposed to die.
He was about to die in his own home and he couldn't start the war again, so he was in trouble.



Now, 1542, Samuel Gullstrand (you), has bought this estate and started to live there.
Ever since he moved there, he started to have nightmares and suffered from severe pain during the nights.

He sees the same nightmare every night, "Gates of Hell opens in this house".

He is the first one who sleeps in this house after almost 500 years.
It's only his third night in this house.


But what, if the nightmares aren't only the nightmares?
And did the veteran ever made his way to the Valhalla?
You will find out...



______________

Be sure to read the story before you play!
______________

A Full-conversion mod to Amnesia: The Dark Descent.

There will be:


-Dark rooms and scary/creepy atmosphere,
-Beautifully designed maps/levels,
-"Hidden story" (exists in letters),
-A few scares,
-Tremendous fear,
-Whole new story,
-New stuff to investigate (entities, static objects),
-Enemies without music and spawn sound, so you can't predict when grunt walks towards you behind of any corner,
-...etc, etc...


...and of course a couple of easter eggsSmile


Please, tell me your thoughts of the mod.

______________
Trailer/Teaser:

Latest trailer contains one of the songs I made for this mod.
New trailer:
Spoiler below!





Old trailer:
Spoiler below!






______________

Some info about this mod:

-gameplay lasting: at this moment about 3 hour and 30 minutes (I keep this up to date)

-levels done so far: 31 at this moment (I keep this up to date)

19th level is the "sauna" level and chapter 1 ends there. I will make three or more chapters to this mod.

I've made a few own monsters and I've also edited amnesia's monsters.

Important for the atmosphere:
There will not be "monster music" or spawn sounds. They ruin the experience, because of that you can listen to it... when the music stops --> there's no monster. And the spawn sound... At the any random corner, you can't know what's behind of it.
At this moment only the grunt doesn't have music or spawn sound (only a couple of specific grunts have spawn sound, but not music). Brute will be unchanged... or... Angel

______________

Updates:
Spoiler below!

-story line

-replaced lantern with candle (use a candle instead of lantern)

-oil replaced with matches/tinderboxes (*new replacement, see below)

-preliminary versions of some levels

-custom sounds

-converted entities from penumbra

-converted static objects from penumbra (*planes)

-own static objects (*planes)

-easy puzzles

-medium puzzles (maybe a little too much levers and wheels, but the story is very much based with these)

-hard puzzles

-textures

-loading screen pictures

-menu/intro song

-song for the pre-menu

-a few other songs

-custom particle systems

-custom decals

-ambient lightning (box lights, spot lights and point lights mixed together)

-custom models (self made and modified amnesia models, like that satanic crucifix/cross)

-fixed candles physics

-I made a little surprise for you

-fixed candles point light and billboard bug

-added much sounds to make the atmosphere better

-more own entities and static objects (for example chair, walls, welder...)

-much more letters and improved storyline

-better "hidden story" in letters

-new door (similar as my grandmother's boiler room door)
(*pannu huone in Finnish)

-matches ("oil") replaced with new candles

-edited some old levels (I made them bigger and I added a lot of more stuff to investigate)

-scare event from Finnish horror movie "Sauna" (new entities made for that)

-new entities (I'm not telling all things in advance)

-some minor bug fixes and a couple of bigger fixes




Screens:

Spoiler below!

New oil replacement:
[Image: Amnesia_2012-01-28_14-31-42-741.jpg]

Inventory:
[Image: Amnesia_2012-01-28_14-32-27-059.jpg]



Link to the Mod Db page where you can find more pictures.

__________________

Links:

ModDB
when you give us an download link ?

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
04-12-2012, 11:10 PM
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Kman Offline
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RE: When Life No Longer Exists

(04-12-2012, 11:10 PM)jessehmusic Wrote: when you give us an download link ?

Please stop quoting the OP.

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(This post was last modified: 04-12-2012, 11:25 PM by Kman.)
04-12-2012, 11:24 PM
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Unearthlybrutal Offline
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RE: When Life No Longer Exists

(04-12-2012, 11:10 PM)jessehmusic Wrote: when you give us an download link ?
When the mod is ready... Idea

When Life No Longer Exists
Full-conversion mod
04-13-2012, 12:44 PM
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