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[Amnesia] Screenshot criticism thread
7heDubz Offline
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RE: Screenshot criticism thread

^ him

also
https://www.dropbox.com/sh/k5col7ltrnogts6/lMFfYUb8W7

replacing this here.

03-31-2014, 04:07 AM
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lothabread Offline
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RE: Screenshot criticism thread

what particle system are the little white dots ?
03-31-2014, 04:15 AM
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PutraenusAlivius Offline
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RE: Screenshot criticism thread

(03-31-2014, 04:15 AM)lothabread Wrote: what particle system are the little white dots ?

Light dust.
03-31-2014, 04:22 AM
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7heDubz Offline
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RE: Screenshot criticism thread

On mine? They are custom

03-31-2014, 04:29 AM
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Nikson. Offline
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RE: Screenshot criticism thread

Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
03-31-2014, 01:46 PM
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WALP Offline
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RE: Screenshot criticism thread

(03-31-2014, 01:46 PM)Nikson10 Wrote: Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
If it is a test we dont have to bother with then why post it here?
03-31-2014, 09:33 PM
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Mudbill Offline
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RE: Screenshot criticism thread

(03-31-2014, 09:33 PM)The Mug Wrote: If it is a test we dont have to bother with then why post it here?

There are 4 images in there, 3 of which are screen shots of the game. I had to look around for a few secs before I found it myself xP

(This post was last modified: 03-31-2014, 10:46 PM by Mudbill.)
03-31-2014, 10:46 PM
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Nikson. Offline
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RE: Screenshot criticism thread

(03-31-2014, 09:33 PM)The Mug Wrote:
(03-31-2014, 01:46 PM)Nikson10 Wrote: Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images
If it is a test we dont have to bother with then why post it here?

3 Screens are from the level editor the one with the model has nothing to do with it..
04-01-2014, 05:37 AM
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Wapez Offline
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RE: Screenshot criticism thread

(03-31-2014, 01:46 PM)Nikson10 Wrote: Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images

The first room (the second picture) is too blue in general, it should be more grey-ish, as colors fade out the further they go. Keep the spotlight the same color-relation (lower all the values by the same amount), and reduce the brightness off the billboards and potentially also the pointlights around the window. Considering that the only realistic light source casting that kind of blue light is the moon, it wouldn't be that strong. Make the light more faint.

The corridor (fourth picture) is too symmetrical and needs more detail like particles, decals & such to give it an interesting and dynamical expression (talking in general for how most scenes should be considered, for everyone). Turning at least one of the candles off and removing one of the chairs would also help out to look more like a place where someone might actually live than a perfectionist's gallery.

The room on the third picture looks good overall, but decals and particles will help here too. Otherwise, good job!

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
(This post was last modified: 04-01-2014, 08:56 AM by Wapez.)
04-01-2014, 08:53 AM
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Nikson. Offline
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RE: Screenshot criticism thread

(04-01-2014, 08:53 AM)Wapez Wrote:
(03-31-2014, 01:46 PM)Nikson10 Wrote: Here are some screens of a FC I'm making Amnesia The Mandus Family.
The last one is just a model i made with ZBrush it's just a test so don't bother with it.

images

The first room (the second picture) is too blue in general, it should be more grey-ish, as colors fade out the further they go. Keep the spotlight the same color-relation (lower all the values by the same amount), and reduce the brightness off the billboards and potentially also the pointlights around the window. Considering that the only realistic light source casting that kind of blue light is the moon, it wouldn't be that strong. Make the light more faint.

The corridor (fourth picture) is too symmetrical and needs more detail like particles, decals & such to give it an interesting and dynamical expression (talking in general for how most scenes should be considered, for everyone). Turning at least one of the candles off and removing one of the chairs would also help out to look more like a place where someone might actually live than a perfectionist's gallery.

The room on the third picture looks good overall, but decals and particles will help here too. Otherwise, good job!

Thanks, I'll try to make it as detailed as i can, also it's not night, its early in the morning.
04-01-2014, 12:17 PM
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