Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Build errors and build fail
Author Message
Jack1 Offline
Junior Member

Posts: 25
Threads: 12
Joined: Dec 2011
Reputation: 0
#11
RE: Build errors and build fail

Thanks! Smile The HPL1 engine compiled perfectly but now i got problems with the OALWrapper (againUndecided).
Here are the errors (they are different than in the first post):
1>  OAL_OggSample.cpp
1>sources\OAL_OggSample.cpp(61): error C2065: 'OV_CALLBACKS_DEFAULT' : undeclared identifier
1>  OAL_OggStream.cpp
1>sources\OAL_OggStream.cpp(154): error C2065: 'OV_CALLBACKS_DEFAULT' : undeclared identifier

and here is the line from the preprocessors definitions: WIN32;WITH_ALUT;%(PreprocessorDefinitions)



Nevermind, i builded it and penumbra now but when i try to start penumbra from Visual
Studio 2010 it says that it couldn't find PointLight2D file. I'm 100%
sure its in the redist folder, and when i try to run it directly from
the Penumbra.exe it crashes and windows ask if i want to send some error
report.


(This post was last modified: 03-23-2012, 09:55 PM by Jack1.)
03-15-2012, 07:02 PM
Find Reply
someone972 Offline
Member

Posts: 57
Threads: 4
Joined: May 2012
Reputation: 1
#12
RE: Build errors and build fail

In my experience, 99% of the time that it says it can't find PointLight2D, it does not have the proper working directory set up in the IDE. I'm not familiar with Visual Studio so you'll have to look around for that. As for the crash, you might want to enable resource logging in the settings file then check hpl.log to see how far it gets before crashing.
05-02-2012, 08:40 AM
Find Reply




Users browsing this thread: 1 Guest(s)