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All games segfault just after intro
2Karl Offline
Junior Member

Posts: 3
Threads: 1
Joined: Apr 2012
Reputation: 0
#1
Solved: 8 Years, 1 Month ago All games segfault just after intro

Hi all,

I decided to dig out my old copy of the Penumbra collection and play through it all again. I'm running Arch 64-bit. After installing the penumbra collection 1.1 package, a whole bunch of 32 bit libs and messing around with removing packaged libs I can get into the game. Menus, sound, all of that works fine. However, when I start a new game, the intro plays, and then the game segfaults and drops me back to the desktop. In Overture, it's just as the camera pans up to the whiskey bottle. In Requiem, it's just as the camera starts to pull away from the computer monitor. In black plague, I can play the whole of the tutorial, then it segfaults.

no core dump is produced, despite ulimit being set to unlimited.

here's my hpl.log for overture:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 1600 x 1200 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 1
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'glslv'
CG: 'ShadowExtrude_fp.cg' using profile: 'glslf'
    Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'glslv'
    Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'glslf'
    Fog
CG: 'Fog_Solid_vp.cg' using profile: 'glslv'
CG: 'Fog_Solid_fp.cg' using profile: 'glslf'
   Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'glslv'
CG: 'refract_fp.cg' using profile: 'glslf'
CG: 'refract_special_fp.cg' using profile: 'glslf'
   init sky box
  Renderer3D created
Creating screen buffers size 1600.000000 : 1200.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'glslv'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'glslf'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'glslf'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'glslv'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'glslf'
CG: 'PostEffect_Motion_vp.cg' using profile: 'glslv'
CG: 'PostEffect_Motion_fp.cg' using profile: 'glslf'
CG: 'PostEffect_DoF_vp.cg' using profile: 'glslv'
CG: 'PostEffect_DoF_fp.cg' using profile: 'glslf'
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: PulseAudio Default
  Number of mono sources: 32
  Vendor name: OpenAL Community
  Renderer: OpenAL Soft
  OpenAL Version Supported: 1.1
  EFX: 0
  Output Devices:
    PulseAudio Default
    CMI8788 [Oxygen HD Audio] Analog Stereo via PulseAudio
    ALSA Default
    Xonar DX [Multichannel] (hw:0,0) via ALSA
    Xonar DX [Digital] (hw:0,1) via ALSA
    No Output
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
WARNING: Language entry 'EventKeyInNoPower' in category '01_10_small_shaft' already exists!
Initializing Penumbra: Overture
  Version    $Rev: 3013 $
  Date    $Date: 2010-02-06 22:45:08 +0000 $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_FP20 is supported
  Profile CG_PROFILE_VP30 is supported
  Profile CG_PROFILE_FP30 is supported
  Profile CG_PROFILE_VP40 is supported
  Profile CG_PROFILE_FP40 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
  Profile CG_PROFILE_GLSLV is supported
  Profile CG_PROFILE_GLSLF is supported
  Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
CG: 'Test' using profile: 'glslv'
Success!
CG: 'DiffuseSpec_Light_vp.cg' using profile: 'glslv'
CG: 'DiffuseSpec_Light_Spot_vp.cg' using profile: 'glslv'
CG: 'BumpSpec_Light_fp.cg' using profile: 'glslf'
CG: 'BumpSpec_Light_Spot_fp.cg' using profile: 'glslf'
CG: 'Ambient_Color_fp.cg' using profile: 'glslf'
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level00_01_boat_cabin.dae' took: 85 ms
CG: 'Fog_Trans_vp.cg' using profile: 'glslv'
CG: 'Fog_Trans_Alpha_fp.cg' using profile: 'glslf'
CG: 'Diffuse_Light_vp.cg' using profile: 'glslv'
CG: 'Diffuse_Light_Spot_vp.cg' using profile: 'glslv'
CG: 'Diffuse_Light_fp.cg' using profile: 'glslf'
CG: 'Diffuse_Light_Spot_fp.cg' using profile: 'glslf'
CG: 'Bump_Light_fp.cg' using profile: 'glslf'
CG: 'Bump_Light_Spot_fp.cg' using profile: 'glslf'
CG: 'Fog_Trans_Mod_fp.cg' using profile: 'glslf'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
CG: 'BumpColorSpec_Light_fp.cg' using profile: 'glslf'
CG: 'BumpColorSpec_Light_Spot_fp.cg' using profile: 'glslf'
WARNING: Bone 'joint1' is not attached to skin!
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Child body 'joint1' for joint 'sjoint2' in mesh 'boat_dynamicparaffin.dae' does not exist!
ERROR: Cannot find sub entity 'parrafinlight_joint1' in mesh 'boat_dynamicparaffin.dae'
Loading map 'level00_01_boat_cabin.dae' took: 1378 ms

For black plague:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 1
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: PulseAudio Default
  Number of mono sources: 32
  Vendor name: OpenAL Community
  Renderer: OpenAL Soft
  OpenAL Version Supported: 1.1
  EFX: 0
  Output Devices:
    PulseAudio Default
    CMI8788 [Oxygen HD Audio] Analog Stereo via PulseAudio
    ALSA Default
    Xonar DX [Multichannel] (hw:0,0) via ALSA
    Xonar DX [Digital] (hw:0,1) via ALSA
    No Output
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Black Plague
  Version    $Rev: 3012 $
  Date    $Date: 2010-02-06 22:44:48 +0000 $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_FP20 is supported
  Profile CG_PROFILE_VP30 is supported
  Profile CG_PROFILE_FP30 is supported
  Profile CG_PROFILE_VP40 is supported
  Profile CG_PROFILE_FP40 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
  Profile CG_PROFILE_GLSLV is supported
  Profile CG_PROFILE_GLSLF is supported
  Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
Success!
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'maps/level01_cells.dae' took: 257 ms
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't create material 'particle_rockpiece.mat'
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create material 'particle_metalpiece.mat'
ERROR: Couldn't create SoundEntity 'unbreak_impact_metal_soft_furniture_med.snt'
WARNING: Couldn't preload sound 'unbreak_impact_metal_soft_furniture_med'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
ERROR: Couldn't find particle system file 'particle_imp_metal_special.ps'
ERROR: Couldn't find particle system file 'particle_imp_metal_special.ps'
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Geometry for joint child '' is missing! Might be connected to bone.
WARNING: Geometry  joint parten '' is missing! Might be connected to bone.
WARNING: Parent 'group3' couldn't be found! Failed to attach 'artefact01_pointLight1' to 'artefact01'.Attaching directly to mesh.
ERROR: Couldn't find particle system file 'particle_imp_generic_hard.ps'
Rebuilding node connections and saving to 'maps/level01_cells_Infected.nodes'
ERROR: SoundEnv 'soundenvs/EnvPreset012_Hallway.snv' does not exist!
ERROR: SoundEnv 'soundenvs/EnvPreset001j_Vent.snv' does not exist!
ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist!
ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist!
ERROR: SoundEnv 'soundenvs/EnvPreset104_DustyRoom.snv' does not exist!
ERROR: Couldn't find game entity 'descRBshelffloor'
WARNING: Couldn't find game entity 'descRBshelffloor'
Loading map 'level01_cells.dae' took: 9060 ms

And for Requiem:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 1
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
    Diffuse Vertex
    Diffuse Fragment
    Fog
   Creating fog textures: Solid Additive Alpha
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device... Success!
  Device name: PulseAudio Default
  Number of mono sources: 32
  Vendor name: OpenAL Community
  Renderer: OpenAL Soft
  OpenAL Version Supported: 1.1
  EFX: 0
  Output Devices:
    PulseAudio Default
    CMI8788 [Oxygen HD Audio] Analog Stereo via PulseAudio
    ALSA Default
    Xonar DX [Multichannel] (hw:0,0) via ALSA
    Xonar DX [Digital] (hw:0,1) via ALSA
    No Output
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
Initializing Penumbra: Requiem
  Version    $Rev: 3011 $
  Date    $Date: 2010-02-06 22:43:42 +0000 $
Checking Supported Profiles
  Profile CG_PROFILE_VP20 is supported
  Profile CG_PROFILE_FP20 is supported
  Profile CG_PROFILE_VP30 is supported
  Profile CG_PROFILE_FP30 is supported
  Profile CG_PROFILE_VP40 is supported
  Profile CG_PROFILE_FP40 is supported
  Profile CG_PROFILE_ARBVP1 is supported
  Profile CG_PROFILE_ARBFP1 is supported
  Profile CG_PROFILE_GLSLV is supported
  Profile CG_PROFILE_GLSLF is supported
  Profile CG_PROFILE_GLSLC is supported
Trying to load vertex program!
Success!
WARNING: Could not find language file entry 'PreMenuText'
All set up done, starting game!
--------------------------------------------------------

Game Running
--------------------------------------------------------
Loading collada for 'expansion01/maps/level00.dae' took: 61 ms
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Couldn't create SoundEntity ' .snt'
WARNING: Couldn't preload sound ' '
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: Entity file ' .ent' was not found!
ERROR: SoundEnv 'soundenvs/EnvPreset004_LivingRoom.snv' does not exist!
WARNING: Could not find language file entry 'Mail01'
ERROR: Couldn't find game entity 'popen01'
WARNING: Couldn't find game entity 'popen01'
ERROR: Couldn't find game entity 'ring01'
WARNING: Couldn't find lamp 'ring01'
ERROR: Couldn't find game entity 'statickey1'
WARNING: Couldn't find game entity 'statickey1'
ERROR: Couldn't find game entity 'statickey2'
WARNING: Couldn't find game entity 'statickey2'
ERROR: Couldn't find game entity 'statickey3'
WARNING: Couldn't find game entity 'statickey3'
ERROR: Couldn't find game entity 'exitlevel'
WARNING: Couldn't find entity 'exitlevel'
ERROR: Couldn't find game entity 'exitlevel'
WARNING: Couldn't find area entity 'exitlevel'
ERROR: Couldn't find game entity 'exitlevel'
WARNING: Couldn't find entity 'exitlevel'
Loading map 'level00.dae' took: 2689 ms

All of the logs seem to report some missing things, but having checked all the install directories, everything appears present and correct. I have even tried installing the collection from the AUR but get the same results. Any help anyone can give would be greatly appreciated.
(This post was last modified: 04-05-2012, 02:11 AM by 2Karl.)
04-04-2012, 01:37 AM
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Urkle Offline
FG - Associate

Posts: 1,172
Threads: 31
Joined: Jul 2006
Reputation: 21
#2
Solved: 8 Years, 1 Month ago RE: All games segfault just after intro

Can you post your glxinfo? If the into plays and then the game segfaults odds are it is some graphics driver issue.. As up to that point no shaders and no 3d is used.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
04-04-2012, 01:42 AM
Website Find
2Karl Offline
Junior Member

Posts: 3
Threads: 1
Joined: Apr 2012
Reputation: 0
#3
Solved: 8 Years, 1 Month ago RE: All games segfault just after intro

(04-04-2012, 01:42 AM)Urkle Wrote: Can you post your glxinfo? If the into plays and then the game segfaults odds are it is some graphics driver issue.. As up to that point no shaders and no 3d is used.
Here it is. Worth noting though that I do get a few seconds into the game engine before it does, and other 3D games and demos (both 32-bit and 64-bit) work.

name of display: :0.0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
    GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGI_swap_control, GLX_EXT_swap_control, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_NV_float_buffer,
    GLX_ARB_fbconfig_float, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_texture_from_pixmap, GLX_EXT_framebuffer_sRGB,
    GLX_NV_present_video, GLX_NV_copy_image, GLX_NV_multisample_coverage,
    GLX_NV_video_capture, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness
GLX version: 1.4
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
    GLX_EXT_swap_control, GLX_EXT_texture_from_pixmap, GLX_ARB_create_context,
    GLX_ARB_create_context_profile, GLX_EXT_create_context_es2_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_multisample,
    GLX_NV_float_buffer, GLX_ARB_fbconfig_float, GLX_EXT_framebuffer_sRGB,
    GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 9800 GTX+/PCIe/SSE2
OpenGL version string: 3.3.0 NVIDIA 295.33
OpenGL shading language version string: 3.30 NVIDIA via Cg compiler
OpenGL extensions:
    GL_ARB_base_instance, GL_ARB_blend_func_extended,
    GL_ARB_color_buffer_float, GL_ARB_compatibility,
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_conservative_depth,
    GL_ARB_copy_buffer, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_ES2_compatibility, GL_ARB_explicit_attrib_location,
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_program,
    GL_ARB_fragment_program_shadow, GL_ARB_fragment_shader,
    GL_ARB_framebuffer_object, GL_ARB_framebuffer_sRGB,
    GL_ARB_geometry_shader4, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multisample,
    GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_occlusion_query2,
    GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_separate_shader_objects,
    GL_ARB_shader_bit_encoding, GL_ARB_shader_objects,
    GL_ARB_shading_language_100, GL_ARB_shading_language_420pack,
    GL_ARB_shading_language_include, GL_ARB_shading_language_packing,
    GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp,
    GL_ARB_texture_buffer_object, GL_ARB_texture_compression,
    GL_ARB_texture_compression_rgtc, GL_ARB_texture_cube_map,
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,
    GL_ARB_texture_float, GL_ARB_texture_mirrored_repeat,
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui,
    GL_ARB_texture_storage, GL_ARB_texture_swizzle, GL_ARB_timer_query,
    GL_ARB_transpose_matrix, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
    GL_ARB_vertex_type_2_10_10_10_rev, GL_ARB_viewport_array,
    GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
    GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
    GL_EXT_abgr, GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color,
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
    GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_direct_state_access,
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements,
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample,
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_framebuffer_object,
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4,
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4,
    GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil,
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object,
    GL_EXT_point_parameters, GL_EXT_provoking_vertex, GL_EXT_rescale_normal,
    GL_EXT_secondary_color, GL_EXT_separate_shader_objects,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
    GL_EXT_texture_array, GL_EXT_texture_buffer_object,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_latc,
    GL_EXT_texture_compression_rgtc, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp,
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888,
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias,
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_sRGB,
    GL_EXT_texture_sRGB_decode, GL_EXT_texture_storage,
    GL_EXT_texture_swizzle, GL_EXT_texture_type_2_10_10_10_REV,
    GL_EXT_timer_query, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra,
    GL_EXT_x11_sync_object, GL_EXT_import_sync_object, GL_IBM_rasterpos_clip,
    GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_alpha_test,
    GL_NV_blend_minmax, GL_NV_blend_square, GL_NV_complex_primitives,
    GL_NV_conditional_render, GL_NV_copy_depth_to_color, GL_NV_copy_image,
    GL_NV_depth_buffer_float, GL_NV_depth_clamp, GL_NV_explicit_multisample,
    GL_NV_fbo_color_attachments, GL_NV_fence, GL_NV_float_buffer,
    GL_NV_fog_distance, GL_NV_fragdepth, GL_NV_fragment_program,
    GL_NV_fragment_program_option, GL_NV_fragment_program2,
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4,
    GL_NV_gpu_program4, GL_NV_half_float, GL_NV_light_max_exponent,
    GL_NV_multisample_coverage, GL_NV_multisample_filter_hint,
    GL_NV_occlusion_query, GL_NV_packed_depth_stencil,
    GL_NV_parameter_buffer_object, GL_NV_parameter_buffer_object2,
    GL_NV_path_rendering, GL_NV_pixel_data_range, GL_NV_point_sprite,
    GL_NV_primitive_restart, GL_NV_register_combiners,
    GL_NV_register_combiners2, GL_NV_shader_buffer_load,
    GL_NV_texgen_reflection, GL_NV_texture_barrier,
    GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
    GL_NV_texture_expand_normal, GL_NV_texture_lod_clamp,
    GL_NV_texture_multisample, GL_NV_texture_rectangle, GL_NV_texture_shader,
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_transform_feedback,
    GL_NV_vdpau_interop, GL_NV_vertex_array_range, GL_NV_vertex_array_range2,
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program,
    GL_NV_vertex_program1_1, GL_NV_vertex_program2,
    GL_NV_vertex_program2_option, GL_NV_vertex_program3,
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_OES_depth24,
    GL_OES_depth32, GL_OES_depth_texture, GL_OES_element_index_uint,
    GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer,
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8,
    GL_OES_standard_derivatives, GL_OES_texture_3D, GL_OES_texture_float,
    GL_OES_texture_float_linear, GL_OES_texture_half_float,
    GL_OES_texture_half_float_linear, GL_OES_texture_npot,
    GL_OES_vertex_array_object, GL_OES_vertex_half_float,
    GL_SGIS_generate_mipmap, GL_SGIS_texture_lod, GL_SGIX_depth_texture,
    GL_SGIX_shadow, GL_SUN_slice_accum

84 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x021 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x022 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x024 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x025 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x026 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x027 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x028 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x029 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x02a 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x02b 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02c 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02d 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x02e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x02f 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x030 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x031 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x032 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x033 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x034 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x035 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x036 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x037 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x038 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x039 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x03a 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x03b 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x03c 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x03d 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x03e 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x03f 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x040 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x041 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x042 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x043 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x044 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x045 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x046 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x047 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x048 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x049 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x04a 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x04b 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x04c 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x04d 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x04e 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x04f 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x050 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x051 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x052 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x053 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x054 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x055 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x056 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x057 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x058 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x059 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x023 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x05a 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x05b 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x05c 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x05d 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x05e 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x05f 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x060 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x061 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x062 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x063 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x064 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x065 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x066 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x067 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x068 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x069 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x06a 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x06b 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x06c 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x06d 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x06e 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x06f 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x070 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x071 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x072 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x073 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x074 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon

164 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x075 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x076 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x077 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x078 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x079 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x07a 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x07b 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x07c 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x07d 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x07e 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x07f 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x080 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x081 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x082 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x083 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x084 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x085 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x086 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x087 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x088 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x089 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x08a 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x08b 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x08c 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x08d 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x08e 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x08f 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x090 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x091 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x092 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x093 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x094 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x095 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x096 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x097 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x098 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x099 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x09a 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x09b 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x09c 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x09d 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x09e 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x09f 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a0 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a1 24 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0a2 24 dc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0a3 24 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0a4 24 dc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0a5 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a6 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a7 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a8 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0a9 24 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0aa 24 dc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0ab 24 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0ac 24 dc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0ad 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x0ae 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x0af 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  0 0 None
0x0b0 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  0 0 None
0x0b1 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x0b2 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x0b3 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  0 0 None
0x0b4 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  0 0 None
0x0b5 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x0b6 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x0b7 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4  0  0 16 16 16 16  0 0 None
0x0b8 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4  0  0 16 16 16 16  0 0 None
0x0b9 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x0ba 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x0bb 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x0bc 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x0bd 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x0be 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  2 1 Ncon
0x0bf 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x0c0 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  0 16 16 16 16  4 1 Ncon
0x0c1 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0c2 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0c3 32 tc  0  32  0 r  y .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0c4 32 tc  0  32  0 r  y .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0c5 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0c6 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  2 1 Ncon
0x0c7 32 tc  0  32  0 r  . .   8  8  8  0 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0c8 32 tc  0  32  0 r  . .   8  8  8  8 .  s  4 24  8 16 16 16 16  4 1 Ncon
0x0c9  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x0ca  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  0 16 16 16 16  0 0 None
0x0cb  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x0cc  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4 24  8 16 16 16 16  0 0 None
0x0cd  0 sg  0  16  0 r  y .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x0ce  0 sg  0  16  0 r  . .   5  6  5  0 .  .  4  0  0 16 16 16 16  0 0 None
0x0cf  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  0 16 16 16 16  0 0 None
0x0d0  0 sg  0   0  0 r  . .   0  0  0  0 .  .  4 24  8 16 16 16 16  0 0 None
0x0d1  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d2  0 sg  0  32  0    . .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d3  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d4  0 sg  0  32  0    y .  16 16  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d5  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d6  0 sg  0  32  0    . .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d7  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d8  0 sg  0  32  0    y .  32  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x0d9  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x0da  0 sg  0  64  0    . .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x0db  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x0dc  0 sg  0  64  0    y .  16 16 16 16 f  .  4  0  0 16 16 16 16  0 0 None
0x0dd  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x0de  0 sg  0 128  0    . .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x0df  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x0e0  0 sg  0 128  0    y .  32 32 32 32 f  .  4  0  0 16 16 16 16  0 0 None
0x0e1  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0e2  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0e3  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0e4  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0e5  0 sg  0  32  0 r  . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0e6  0 sg  0  32  0    . .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0e7  0 sg  0  32  0 r  y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0e8  0 sg  0  32  0    y .  16 16  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0e9  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0ea  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0eb  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0ec  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x0ed  0 sg  0  32  0 r  . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0ee  0 sg  0  32  0    . .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0ef  0 sg  0  32  0 r  y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0f0  0 sg  0  32  0    y .  32  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x0f1  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x0f2  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x0f3  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x0f4  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  0 16 16 16 16  0 0 None
0x0f5  0 sg  0  64  0 r  . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x0f6  0 sg  0  64  0    . .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x0f7  0 sg  0  64  0 r  y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x0f8  0 sg  0  64  0    y .  16 16 16 16 f  .  4 24  8 16 16 16 16  0 0 None
0x0f9  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x0fa  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x0fb  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x0fc  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  0 16 16 16 16  0 0 None
0x0fd  0 sg  0 128  0 r  . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x0fe  0 sg  0 128  0    . .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x0ff  0 sg  0 128  0 r  y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x100  0 sg  0 128  0    y .  32 32 32 32 f  .  4 24  8 16 16 16 16  0 0 None
0x101  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x102  0 sg  0  16  0    . .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x103  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x104  0 sg  0  16  0    y .  16  0  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x105  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x106  0 sg  0  64  0    . .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x107  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x108  0 sg  0  64  0    y .  32 32  0  0 f  .  4  0  0 16 16 16 16  0 0 None
0x109  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x10a  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x10b  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x10c  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x10d  0 sg  0  16  0 r  . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x10e  0 sg  0  16  0    . .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x10f  0 sg  0  16  0 r  y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x110  0 sg  0  16  0    y .  16  0  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x111  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x112  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x113  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x114  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  0 16 16 16 16  0 0 None
0x115  0 sg  0  64  0 r  . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x116  0 sg  0  64  0    . .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x117  0 sg  0  64  0 r  y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
0x118  0 sg  0  64  0    y .  32 32  0  0 f  .  4 24  8 16 16 16 16  0 0 None
(This post was last modified: 04-04-2012, 01:47 AM by 2Karl.)
04-04-2012, 01:46 AM
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2Karl Offline
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#4
Solved: 8 Years, 1 Month ago RE: All games segfault just after intro

Update: I've run the game through gdb, here is the output:

(gdb) run
Starting program: /home/karl/PenumbraCollection/Overture/penumbra.bin
/home/karl/PenumbraCollection/Overture/penumbra.bin: ./lib/libCgGL.so: no version information available (required by /home/karl/PenumbraCollection/Overture/penumbra.bin)
/home/karl/PenumbraCollection/Overture/penumbra.bin: ./lib/libCg.so: no version information available (required by /home/karl/PenumbraCollection/Overture/penumbra.bin)
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/libthread_db.so.1".
[New Thread 0xf4e71b40 (LWP 1694)]
[New Thread 0xf1d8fb40 (LWP 1695)]
[Thread 0xf1d8fb40 (LWP 1695) exited]
[New Thread 0xf1d8fb40 (LWP 1696)]
[New Thread 0xed58db40 (LWP 1697)]
[New Thread 0xecd8cb40 (LWP 1698)]
[Thread 0xecd8cb40 (LWP 1698) exited]
[New Thread 0xecd8cb40 (LWP 1699)]
[New Thread 0xec3ffb40 (LWP 1700)]
[Thread 0xec3ffb40 (LWP 1700) exited]
[New Thread 0xec3ffb40 (LWP 1701)]
[Thread 0xec3ffb40 (LWP 1701) exited]

Program received signal SIGSEGV, Segmentation fault.
0xf7192b3e in mdct_backward () from /usr/lib32/libvorbis.so.0

So, I'm suspicious of libvorbis now. I'm not using the version supplied with the game, but rather the system one. I shall have a play around and see if I can get any further, but any additional advice you could offer would be appreciated.

Success! I extracted the i386 libvorbis library from this package: http://security.ubuntu.com/ubuntu/pool/m...1_i386.deb and dropped it into my /Overture/libs directory. Overture works. Tried the same for Black plague and that worked, and the same for requiem. Posting the solution here in case anyone else has the same problems.

Arch users may need to get deb2targz.pl from the AUR: https://aur.archlinux.org/packages.php?ID=57285 in order to extract the files.
(This post was last modified: 04-05-2012, 02:04 AM by 2Karl.)
04-05-2012, 01:36 AM
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