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[REQUEST] Fluorescent light needed
VillainousPotato Offline
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#1
[REQUEST] Fluorescent light needed

Does anyone know where I can get a good florescent tube light bulb for a CS I'm making?

(This post was last modified: 04-02-2013, 12:28 AM by VillainousPotato.)
04-01-2013, 11:41 PM
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i3670 Offline
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#2
RE: [REQUEST] Fluorescent light needed

There are a couple of them in penumbra that can be converted however I've not been succesful in making them fully functional. Once you place them, they can't be moved.

Check the White Night mod, may have some.

"What you think is irrelevant" - A character of our time

A Christmas Hunt
04-02-2013, 04:52 PM
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VillainousPotato Offline
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#3
RE: [REQUEST] Fluorescent light needed

Ok thanks. I'll try and make something work

04-02-2013, 07:07 PM
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The chaser Offline
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#4
RE: [REQUEST] Fluorescent light needed

Heh, if you manage to.

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04-02-2013, 07:18 PM
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VillainousPotato Offline
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#5
RE: [REQUEST] Fluorescent light needed

(04-02-2013, 07:18 PM)The chaser Wrote: Heh, if you manage to.

What do you mean?

04-02-2013, 11:48 PM
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The chaser Offline
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#6
RE: [REQUEST] Fluorescent light needed

It can get really complicated to export a Penumbra animation to Amnesia.

THE OTHERWORLD (WIP)
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Aculy iz dolan.
04-03-2013, 06:46 AM
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VillainousPotato Offline
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#7
RE: [REQUEST] Fluorescent light needed

Well if that doesn't work out then I have a friend whose pretty good with blender. So maybe he could just create one from scratch then.

04-03-2013, 03:31 PM
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The chaser Offline
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#8
RE: [REQUEST] Fluorescent light needed

For your information, Blender armatures don't work in Amnesia. Sorry. I made a simple animation that worked (only in the X axis though)

THE OTHERWORLD (WIP)
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Aculy iz dolan.
04-03-2013, 04:45 PM
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VillainousPotato Offline
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#9
RE: [REQUEST] Fluorescent light needed

Well I guess I'll have to find another light model to use then.

04-03-2013, 05:25 PM
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NaxEla Offline
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#10
RE: [REQUEST] Fluorescent light needed

Does the fluorescent light in penumbra even have an animation? Even if it does have one, you could always just use the model.

In Ruins [WIP]
04-03-2013, 08:28 PM
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