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Testers for my custom story needed!
ShadowTV Offline
Junior Member

Posts: 11
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Joined: Sep 2013
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#1
Testers for my custom story needed!

So, I am currently working on 'Abnormal: Pitchblack' and I need some testers,
because I want to know:
- what I could do better
- if graphics or something like this are missing
- if something went wrong


What I don't allow you to do with this is to upload it somewhere else or to make a Let's Play of it and upload it to YouTube.

What you are allowed to do is making a review to this game and upload it to YouTube.


Here is the file:
Spoiler below!

I removed the link for now, before I get to many same stuff to fix like the sink Big Grin (fixed).


(This post was last modified: 06-25-2014, 08:09 PM by ShadowTV.)
06-23-2014, 04:02 PM
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7heDubz Offline
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Posts: 1,329
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#2
RE: Testers for my custom story needed!

When I get home from work in about 3.5 hours I'll give it a go through for you man.

06-23-2014, 07:01 PM
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ShadowTV Offline
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Posts: 11
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#3
RE: Testers for my custom story needed!

(06-23-2014, 07:01 PM)I AM THE WIWWMSTER Wrote: When I get home from work in about 3.5 hours I'll give it a go through for you man.

Thanks Big Grin

06-23-2014, 07:15 PM
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Daemian Offline
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#4
RE: Testers for my custom story needed!

Why is this zip that big? 429mb

06-23-2014, 07:21 PM
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7heDubz Offline
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#5
RE: Testers for my custom story needed!

AMFP stuff is in here. It's not to big to me, but I DL things fast -_-

06-23-2014, 07:31 PM
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Radical Batz Offline
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#6
RE: Testers for my custom story needed!

I'll test it right now, if I find any bugs, I'll let you know!

(This post was last modified: 06-23-2014, 08:34 PM by Radical Batz.)
06-23-2014, 08:34 PM
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i3670 Offline
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#7
RE: Testers for my custom story needed!

Some of my critique:

Spoiler below!

- Well, it's certainly pitchblack.
- Too many lamps even though they are off.
- Too many rugs.
- Obvious PDP-reference.
- Tile amount, too high. (planes).
- Lacking structure. There's too many different rooms in the same area.
- Copy-pasted bookshelves never look good.
- The bathroom sink is in head-height.
- Decals where art thou?
- Cellarbase needs welders between walls.
- Seweroutlets in the cellar? No wonder the place is flooded.

I think that's enough for now.


"What you think is irrelevant" - A character of our time

A Christmas Hunt
06-23-2014, 09:59 PM
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Radical Batz Offline
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Posts: 953
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#8
RE: Testers for my custom story needed!

Just played it, These are some bugs you could fix!

Spoiler below!
1.The whole place is dark, lighten a few areas up a bit.

2.If you keep pulling the lever in the kitchen,
it keeps giving you the sanity boost and it plays the music!

3. The room where there's a violin, a hipotautum, there is one big doorway with nothingness inside, pitchblack, out of map!

4. Where's the story in game?? and how did the game start to turn into the crooked man game because of that note on the table?


(This post was last modified: 06-23-2014, 10:08 PM by Radical Batz.)
06-23-2014, 10:07 PM
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AGP Offline
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Posts: 448
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#9
RE: Testers for my custom story needed!

I'm currently running through two others, but once I'm done with those, I'll be happy to help test! Big Grin

06-24-2014, 12:47 AM
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7heDubz Offline
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Posts: 1,329
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#10
RE: Testers for my custom story needed!

(06-23-2014, 09:59 PM)i3670 Wrote: Some of my critique:

Spoiler below!

- Well, it's certainly pitchblack.
- Too many lamps even though they are off.
- Too many rugs.
- Obvious PDP-reference.
- Tile amount, too high. (planes).
- Lacking structure. There's too many different rooms in the same area.
- Copy-pasted bookshelves never look good.
- The bathroom sink is in head-height.
- Decals where art thou?
- Cellarbase needs welders between walls.
- Seweroutlets in the cellar? No wonder the place is flooded.

I think that's enough for now.

(06-23-2014, 10:07 PM)Badcat5550 Wrote: Just played it, These are some bugs you could fix!

Spoiler below!
1.The whole place is dark, lighten a few areas up a bit.

2.If you keep pulling the lever in the kitchen,
it keeps giving you the sanity boost and it plays the music!

3. The room where there's a violin, a hipotautum, there is one big doorway with nothingness inside, pitchblack, out of map!

4. Where's the story in game?? and how did the game start to turn into the crooked man game because of that note on the table?


I cannot even.. just.. ^^^^^^^^^^^^^^

(This post was last modified: 06-24-2014, 02:45 AM by 7heDubz.)
06-24-2014, 02:44 AM
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