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2009-12 Saturday 12th, The art of Timelapse.
WindexGlow Offline
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#21
RE: 2009-12 Saturday 12th, The art of Timelaps.

(12-14-2009, 01:38 AM)Lee Wrote: Hehe, that reminds me of when WindexGlow found a folder in Luis' demonstration video of the material editor called "i see u windexglow."

Water_lurker sounds ominous
shhhhhhhhhhhhhhh

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12-15-2009, 12:08 AM
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Tanshaydar Offline
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#22
RE: 2009-12 Saturday 12th, The art of Timelapse.

This video makes making a game to seem very easy Big Grin (Though, it's not.)
I liked the video, especially when player pretends like he doesn't know what to do Tongue
Video in Gametrailers is more qualified.
I'm very impatient for the demo!

12-16-2009, 02:02 PM
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Grodz Andrey Offline
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#23
RE: 2009-12 Saturday 12th, The art of Timelapse.

So it will be possible to do full range of levels to make additions to the game? And therefore linked this honest step?
The site opened RuTube.ru channel dedicated to game Amnesia: The Dark Descent. Link
http://amnesiagame.rutube.ru/ - Website RuTube.ru
http://vkontakte.ru/club11342921 - Group contact
http://penumbra.at.ua/ - Russian fan site games "Frictional Games"
(This post was last modified: 12-17-2009, 10:16 AM by Sephy.)
12-17-2009, 10:08 AM
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Thomas Offline
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#24
RE: 2009-12 Saturday 12th, The art of Timelapse.

(12-17-2009, 10:08 AM)Grodz Andrey Wrote: So it will be possible to do full range of levels to make additions to the game?
The same tools that we used to create the game (except for 3d software like blender, etc) will be available.

(12-17-2009, 10:08 AM)Grodz Andrey Wrote: And therefore linked this honest step?
I am afraid I do not understand what you mean here. Please clarify.
12-17-2009, 10:22 AM
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Grodz Andrey Offline
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#25
RE: 2009-12 Saturday 12th, The art of Timelapse.

What is related is a serious decision to make available for download a level editor?
12-19-2009, 08:54 AM
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WindexGlow Offline
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#26
RE: 2009-12 Saturday 12th, The art of Timelapse.

I think grodz is translating his language with an online translator LOL

Please -REP me.
Honestly, please do. I want to see how low I can go!!
Ignore that error message too. Just ignore it and keep going to give me -rep.
12-20-2009, 05:37 PM
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Grodz Andrey Offline
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#27
RE: 2009-12 Saturday 12th, The art of Timelapse.

[Image: NEWYEAR123.jpg]
HAPPY NEW YEAR Wink:
_________________________________________________________
http://penumbra.at.ua/ - Russian fan Fan Site
(This post was last modified: 12-24-2009, 11:50 AM by Sephy.)
12-22-2009, 08:24 AM
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Petike Offline
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#28
RE: 2009-12 Saturday 12th, The art of Timelapse.

I loved the vid - the editor seems pretty user firendly (well, as far as room building goes). Wink: Cool

"You... silly Billy !" (Clarence, Penumbra : Black Plague)
12-30-2009, 01:10 PM
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Viter Offline
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#29
RE: 2009-12 Saturday 12th, The art of Timelapse.

(12-17-2009, 10:22 AM)Thomas Wrote:
(12-17-2009, 10:08 AM)Grodz Andrey Wrote: So it will be possible to do full range of levels to make additions to the game?
The same tools that we used to create the game (except for 3d software like blender, etc) will be available.

(12-17-2009, 10:08 AM)Grodz Andrey Wrote: And therefore linked this honest step?
I am afraid I do not understand what you mean here. Please clarify.

Hahahaha sounds like he is using an online translator Big Grin
I think he means, if we can make maps and then link them together (like a full game)

And i do also have a question.
Is it gonna be hard to add quests/objectives to the custom made maps? Smile
Thanks
12-31-2009, 02:09 AM
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Sexbad Offline
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#30
RE: 2009-12 Saturday 12th, The art of Timelapse.

In the blog post, it is mentioned how only one or two lines of code will be required to do this, I'm guessing one being the objective, and the second being how it is completed or whatever.

[Image: jao3z.jpg]
12-31-2009, 03:28 AM
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