Quote:Try making a script area around the pedestal or bowl of the pedestal and use that instead of interacting with the pedestal itself.
Tried that, but still won't work. I used this script for testing your idea:
void OnStart()
{
AddUseItemCallback("", "orbpiece_scarlet_1", "Orb_Use_Area", "First_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_emerald_1", "Orb_Use_Area", "First_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_turquoise_1", "Orb_Use_Area", "First_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_crimson_1", "Orb_Use_Area", "First_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_indigo_1", "Orb_Use_Area", "First_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_obsidian_1", "Orb_Use_Area", "First_Orb_Piece", true);
}
void First_Orb_Piece(string &in asItem, string &in asEntity)
{
PlaySoundAtEntity("22_orb_forge.snt", "22_orb_forge.snt", "Player", 0, false);
SetEntityActive("orb_1_of_7", true);
AddUseItemCallback("", "orbpiece_scarlet_1", "Orb_Use_Area", "Second_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_emerald_1", "Orb_Use_Area", "Second_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_turquoise_1", "Orb_Use_Area", "Second_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_crimson_1", "Orb_Use_Area", "Second_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_indigo_1", "Orb_Use_Area", "Second_Orb_Piece", true);
AddUseItemCallback("", "orbpiece_obsidian_1", "Orb_Use_Area ", "Second_Orb_Piece", true);
}
I am still not able to use the pedestal, or in this case, the area around it.