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Level Editor Help Static, non-colliding and de-activeable entity?
Obliviator27 Offline
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#6
RE: Static, non-colliding and de-activeable entity?

Static the door as well, then unstatic when the player grabs the note.


02-09-2012, 01:23 PM
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RE: Static, non-colliding and de-activeable entity? - by Obliviator27 - 02-09-2012, 01:23 PM



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