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Script Help Multiple Keys
BadCoverMan Offline
Junior Member

Posts: 27
Threads: 7
Joined: Feb 2012
Reputation: 0
#5
RE: Multiple Keys

(02-21-2012, 08:27 PM)Ninami Wrote: ////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "LockedDoorKey1", "LockedDoor_1", "UsedLockedDoorKey1", true);
AddUseItemCallback("", "SecondFloorKey", "LockedDoor_2", "UsedSecondFloorKey", true);
}

void UsedLockedDoorKey1(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "LockedDoor_1", 0, false);
RemoveItem("LockedDoorKey1");
}

void UsedSecondFloorKey(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("LockedDoor_2", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "LockedDoor_2", 0, false);
RemoveItem("SecondFloorKey");
}


Try this
Thank you very much. Worked perfectly.


02-21-2012, 08:36 PM
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Messages In This Thread
Multiple Keys - by BadCoverMan - 02-21-2012, 07:24 PM
RE: Multiple Keys - by BallisticDK - 02-21-2012, 08:10 PM
RE: Multiple Keys - by BadCoverMan - 02-21-2012, 08:19 PM
RE: Multiple Keys - by Ninami - 02-21-2012, 08:27 PM
RE: Multiple Keys - by BadCoverMan - 02-21-2012, 08:36 PM
RE: Multiple Keys - by Ninami - 02-21-2012, 08:40 PM



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