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2 scripts
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#5
RE: 2 scripts

(03-01-2012, 09:53 PM)Saren Wrote:
(03-01-2012, 04:56 PM)jessehmusic Wrote: here is the hammer to wall



void OnStart()

{
AddUseItemCallback("", "Hammer", "wooden_boards_block", "OpenDoor", true);
}


void OpenDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("wooden_boards_block", false, true);
PlaySoundAtEntity("", "unlock_door", "wooden_boards_block", 0, false);
RemoveItem("Hammer");
SetPropHealth("wooden_boards_block", 0);
}

and here is the wall



void OnStart()

{
AddEntityCollideCallback("armchair_1", "mansionbase_secret_passage_1", "BreakWall", true, 0);

}

void BreakWall(string &in asParent, string &in asChild, string &in alState)
{
SetPropHealth("mansionbase_secret_passage_1", 0);
}

i have it on my "lost" Custom storie it works great!
Yea I've seen it a couple of times before, thank you for providing thr script man
No problem Wink was realy hard to learn when i was new :S If you want more contact add mine skype Smile "wowhasse1"

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
03-02-2012, 12:31 AM
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Messages In This Thread
2 scripts - by Saren - 03-01-2012, 08:07 AM
RE: 2 scripts - by Datguy5 - 03-01-2012, 04:56 PM
RE: 2 scripts - by Saren - 03-02-2012, 09:41 AM
RE: 2 scripts - by jessehmusic - 03-01-2012, 04:56 PM
RE: 2 scripts - by Saren - 03-01-2012, 09:53 PM
RE: 2 scripts - by jessehmusic - 03-02-2012, 12:31 AM
RE: 2 scripts - by Saren - 03-02-2012, 07:51 AM
RE: 2 scripts - by SilentStriker - 03-02-2012, 09:45 AM
RE: 2 scripts - by Saren - 03-02-2012, 09:54 AM



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