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Can someone take a look?
Cocomunches Offline
Junior Member

Posts: 36
Threads: 6
Joined: Apr 2012
Reputation: 1
#6
RE: Can someone take a look?

I need some help here if anyone can take a look at this script and tell me what is wrong, I keep getting an error on line 38,56 and don't know what's wrong.

Spoiler below!
////////////////////////////
// Run when entering map
Void OnStart()

{
AddEntityCollideCallback("Player", "ScriptArea_1", "SetEntityActive", true, 1);
}

void OnEnter(){

FadeOut(20); // Instantly fades the screen out. (Good for starting the game)
FadeIn(20); // Amount of seconds the fade in takes
FadeImageTrailTo(2, 2);
FadeSepiaColorTo(100, 4);
SetPlayerActive(false);
FadePlayerRollTo(50, 220, 220); // "Tilts" the players head
FadeRadialBlurTo(0.15, 2);
SetPlayerCrouching(true); // Simulates being on the ground
AddTimer("trig1", 8.0f, "beginStory"); // Change '11.0f' to however long you want the 'unconciousness' to last
}

void beginStory(string &in asTimer){
ChangePlayerStateToNormal();
SetPlayerActive(true);
FadePlayerRollTo(0, 33, 33); // Change all settings to defaults
FadeRadialBlurTo(0.0, 1);
FadeSepiaColorTo(0, 4);
SetPlayerCrouching(false);
FadeImageTrailTo(0,1);



SetPlayerSanity(10);
SetPlayerHealth(40);
}

////////////////////////////
//Insane statue effect

void SetEntityActive(string& asName, bool abActive);(string &in asParent, string &in asChild, int alState)

{
PlaySoundAtEntity("", "react_scare", "Player", 1.0f, false);

SetEntityActive ("deformed_man_5", false);
SetEntityActive ("deformed_man_6", false);
SetEntityActive ("deformed_man_7", false);
SetEntityActive ("deformed_man_8", false);
SetEntityActive ("deformed_man_9", false);
SetEntityActive ("deformed_man_10", false);
SetEntityActive ("deformed_man_11", false);
SetEntityActive ("deformed_man_12", false);
SetEntityActive ("deformed_man_13", false);
SetEntityActive ("deformed_man_14", false);
SetEntityActive ("deformed_man_15", false);
SetEntityActive ("deformed_man_16", false);
SetEntityActive ("deformed_man_17", false);
SetEntityActive ("deformed_man_18", false);
}


////////////////////////////
// Run when leaving map
void OnLeave()
{

}
(This post was last modified: 05-12-2012, 02:11 AM by Cocomunches.)
05-12-2012, 02:04 AM
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Messages In This Thread
Can someone take a look? - by Cocomunches - 05-09-2012, 04:02 AM
RE: Can someone take a look? - by JMFStorm - 05-09-2012, 04:42 AM
RE: Can someone take a look? - by Damascus - 05-09-2012, 05:00 AM
RE: Can someone take a look? - by Stepper321 - 05-09-2012, 05:04 PM
RE: Can someone take a look? - by Xanthos - 05-09-2012, 07:38 PM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 02:04 AM
RE: Can someone take a look? - by Cranky Old Man - 05-12-2012, 02:17 AM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 02:30 AM
RE: Can someone take a look? - by Cranky Old Man - 05-12-2012, 02:39 AM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 02:43 AM
RE: Can someone take a look? - by Cranky Old Man - 05-12-2012, 02:46 AM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 02:51 AM
RE: Can someone take a look? - by Cranky Old Man - 05-12-2012, 03:00 AM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 03:06 AM
RE: Can someone take a look? - by Cranky Old Man - 05-12-2012, 03:14 AM
RE: Can someone take a look? - by Cocomunches - 05-12-2012, 03:21 AM



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