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some scripting help
Obliviator27 Offline
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Posts: 792
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#2
RE: some scripting help

(05-29-2012, 02:38 AM)Battlefield3142 Wrote: So what I'm trying to achieve is:

when player picks up a key

a fake monster appears and poofs away (hallucination)

(and player falls to ground as if the sanity has reached 0 if possible)

What would I need to use to make that happen.
SetEntityPlayerInteractCallback
SetEntityActive
GiveSanityDamage.

05-29-2012, 03:00 AM
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Messages In This Thread
some scripting help - by Battlefield3142 - 05-29-2012, 02:38 AM
RE: some scripting help - by Obliviator27 - 05-29-2012, 03:00 AM
RE: some scripting help - by Putmalk - 05-29-2012, 03:18 AM
RE: some scripting help - by Battlefield3142 - 05-29-2012, 04:11 AM
RE: some scripting help - by Datguy5 - 05-29-2012, 05:43 AM
RE: some scripting help - by Adrianis - 05-29-2012, 01:38 PM



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