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Attachments remain before and after entity active
Streetboat Offline
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#1
Attachments remain before and after entity active

As the title said, I added some attachments to the brute model, and I'm pretty pleased with the end result for a more gruesome version of the monster, but I ran into a problem: the attachments (particle systems, lights, and billboards) all remain active within the level even when the monster isn't made active yet! Is there a way to work around this?

[Image: signature-2.png]
(This post was last modified: 06-05-2012, 08:50 PM by Streetboat.)
06-05-2012, 06:58 AM
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Attachments remain before and after entity active - by Streetboat - 06-05-2012, 06:58 AM



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