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Changing Entities
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
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#2
RE: Changing Entities

You have to disable triggers for the brute for it to not attack the player. You should have a script area where the brute is supposed to stand at for collision detection. Then when the monster collides with the area, use effect voices and set an effect voice callback to have the effect voice callback trigger when the brute is done speaking. In the callback you just turn on the lights.

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06-08-2012, 06:27 PM
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Messages In This Thread
Changing Entities - by MaZiCUT - 06-08-2012, 05:17 PM
RE: Changing Entities - by Your Computer - 06-08-2012, 06:27 PM
RE: Changing Entities - by MaZiCUT - 06-08-2012, 06:55 PM
RE: Changing Entities - by lllDash - 06-08-2012, 11:07 PM



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