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[Demo] - Parasomnia - Total Conversion
clock123 Offline
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#21
RE: [Demo] - Parasomnia - Total Conversion

(06-19-2012, 10:31 PM)jamesclarke555 Wrote: @clock123 - If you look at '04_wine_cellar_lab.map' where the acid machine is used in the Level Editor, I'm pretty sure there is also no extra piping under the table Wink
never noticed that. by the way , what is that light which is called " compound " or something like that in your map?, where can i find it in the editor?
how did you make it unbuggy? , i tried doing a similar thing once, but it was always getting out buggy for me.
(This post was last modified: 06-20-2012, 06:36 PM by clock123.)
06-20-2012, 06:35 PM
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RE: [Demo] - Parasomnia - Total Conversion - by clock123 - 06-20-2012, 06:35 PM



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