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Texture, Model & Animation Help Exporting A Rigged Model Crash.
warmacha11 Offline
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Posts: 38
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Joined: May 2012
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#3
RE: Exporting A Rigged Model Crash.

(08-26-2012, 01:09 AM)Measuring Wrote: Go to your skin cluster tab in the atribute editor and set the Max Influences value to 2 and uncheck "Maintain Max influences", after that click on update weights. Then delete all non deformer history and export again. Should work now Smile
ummm the thing is... the joints isnt actually binded to the skin yet.... there is no skin cluster...model viewer crashes even if i put any joint in the model file. it could be far away from it and not bonded to the skin and will still crash.... i dont understand! Undecided
(This post was last modified: 08-26-2012, 04:14 AM by warmacha11.)
08-26-2012, 04:01 AM
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Messages In This Thread
Exporting A Rigged Model Crash. - by warmacha11 - 08-25-2012, 11:32 PM
RE: Exporting A Rigged Model Crash. - by warmacha11 - 08-26-2012, 04:01 AM



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