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First New Custom Story----Beneath the Ice!
The Rock Worm Offline
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Posts: 714
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#22
RE: First New Custom Story----Beneath the Ice!

(09-18-2012, 12:41 AM)Hirnwirbel Wrote: Well I'm no expert, so I might be way off here, but a quick glance at the Amnesia Wiki tells me that .ps files are used to set up particle systems and are thus created with the particle editor.

So unless my logic is completely failing me here: you can't convert a 3d mesh into a particle effect. It simply makes no sense. You might be able to make a particle emitter spawn meshes if HPL supports that kind of thing, but I'm pretty sure you'd still have to use the particle editor for that.

I also doubt that you can convert a particle effect you created in Blender and saved as a .dae file into a .ps file. Maybe I'm wrong, but I've never heard of an engine that can import particle effects - they're always created with some sort of editor that comes with the engine itself.

Or maybe you meant something entirely different and I'm rambling nonsense again. I do that sometimes Big Grin
You have a good point there. I could probably make particles to look like a monster, for example, but not convert one into a particle. Hopefully I can make what i was trying to convert. Thanks Big Grin
09-18-2012, 12:55 AM
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RE: First New Custom Story----Beneath the Ice! - by The Rock Worm - 09-18-2012, 12:55 AM



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