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SetEntityPlayerLookAtCallback HUGE PROBLEM!
FlawlessHappiness Offline
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#4
RE: SetEntityPlayerLookAtCallback HUGE PROBLEM!

I guess the scripts area has something that the prisoner doesn't have... Like when grunts doesn't have bodies...

Though, just cover the prisoner in a script area. Also remember that the callback only triggers if the CROSSHAIR is on the area. Therefor the player can still see the prisoner, but without triggering the event, except if you make the area big enough so that the prisoner is only just inside the screen, when the crosshair touches the area

Trying is the first step to success.
10-27-2012, 01:22 PM
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RE: SetEntityPlayerLookAtCallback HUGE PROBLEM! - by FlawlessHappiness - 10-27-2012, 01:22 PM



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