It's easier if i just paste the XML that makes up the entity.
<Entity>
<EditorSession>
<Performance CamClipPlanes="0.050000 1000.000000" LightsActive="true" PSActive="true" ShowFog="true" ShowSkybox="true" WorldReflection="true" />
<ViewportConfig BGColor="0.200000 0.200000 0.200000 1.000000" GAmbientLight="true" GPointLight="true" GridSnap="false" GridSnapSeparation="0.250000" SelectedViewport="3" UsingEnlargedViewport="true">
<Viewport CameraPosition="0.000000 0.000000 100.000000" CameraTarget="0.000000 0.000000 0.000000" CameraZoom="0.000000" GridHeight="0.000000" GridPlane="2" Preset="0" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="100.000000 0.000000 0.000000" CameraTarget="0.000000 0.000000 0.000000" CameraZoom="0.000000" GridHeight="0.000000" GridPlane="0" Preset="1" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="0.000000 100.000000 0.000000" CameraTarget="0.000000 0.000000 0.000000" CameraZoom="0.000000" GridHeight="0.000000" GridPlane="1" Preset="2" RenderMode="1" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
<Viewport CameraPosition="0.379651 0.131578 -0.088736" CameraTarget="0.000000 0.000000 0.000000" CameraZoom="4.800001" GridHeight="0.000000" GridPlane="1" Preset="3" RenderMode="0" ShowAxes="true" ShowGrid="true" UsingLTCam="true" />
</ViewportConfig>
</EditorSession>
<UserDefinedVariables EntitySubType="Puzzle" EntityType="Item">
<Var Name="Health" Value="100" />
<Var Name="Toughness" Value="0" />
<Var Name="MaxFocusDistance" Value="0" />
<Var Name="MainPhysicsBody" Value="" />
<Var Name="ShowMesh" Value="true" />
<Var Name="DissolveOnDestruction" Value="false" />
<Var Name="DissolveTime" Value="1.0" />
<Var Name="EffectsOnSound" Value="" />
<Var Name="EffectsOffSound" Value="" />
<Var Name="EffectsOnTime" Value="1" />
<Var Name="EffectsOffTime" Value="1" />
<Var Name="EffectsOffLightColor" Value="0 0 0 0" />
<Var Name="EffectsOffLightRadius" Value="-1" />
<Var Name="StaticMoveCheckCollision" Value="false" />
<Var Name="StaticMoveStartSound" Value="" />
<Var Name="StaticMoveStopSound" Value="" />
<Var Name="StaticMoveLoopSound" Value="" />
<Var Name="RandomizeAnimationStart" Value="true" />
<Var Name="SubItemTypeName" Value="CopperTube" />
<Var Name="ImageFile" Value="copper_tube.tga" />
<Var Name="PickSound" Value="Generic" />
<Var Name="TempVar" Value="0" />
</UserDefinedVariables>
<ModelData Name="">
<Entities />
<Mesh Filename="entities/item_puzzle/copper_tube/copper_tube.dae">
<SubMesh Active="true" GroupID="0" ID="0" Name="pPipe1" Rotation="0.000000 0.000000 0.000000" Scale="1.100000 0.300000 0.300000" SubMeshID="0" Tag="" Type="13" WorldPos="0.000000 0.000000 0.000000" />
</Mesh>
<Bones />
<Shapes>
<BodyShape Active="true" GroupID="0" ID="3" Name="Shape_1" RelativeRotation="0.000000 0.000000 0.000000" RelativeScale="0.241967 0.241968 0.241967" RelativeTranslation="-0.000000 0.000000 -0.000000" Rotation="0.000000 0.000000 0.000000" Scale="0.323064 0.036295 0.042858" ShapeType="Box" ShapeTypeID="0" Tag="" Type="10" WorldPos="-0.004107 0.000000 0.002570" />
</Shapes>
<Bodies>
<Body Active="true" AngularDamping="0.000000" BlocksSound="false" BuoyancyDensityMul="1.000000" CanAttachCharacter="true" CollideCharacter="true" CollideNonCharacter="true" ContinuousCollision="true" GroupID="0" HasGravity="true" ID="5" LinearDamping="0.000000" Mass="0.000000" Material="Metal" MaxAngularSpeed="0.000000" MaxLinearSpeed="0.000000" Name="Body_1" PushedByCharacterGravity="true" Rotation="0.000000 0.000000 0.000000" Scale="1.335155 0.150000 0.177125" Tag="" Type="11" UseSurfaceEffects="true" Volatile="false" WorldPos="-0.004107 0.000000 0.002570">
<Shape ID="3" />
<Children>
<Child ID="0" />
</Children>
</Body>
</Bodies>
<Joints />
</ModelData>
</Entity>