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Keys on Doors...
JMFStorm Offline
Member

Posts: 205
Threads: 8
Joined: Aug 2011
Reputation: 28
#2
RE: Keys on Doors...

(12-01-2012, 07:54 AM)ryan1431 Wrote:
2)main (8,24) : ERR : 'mansion_2' is not declared
3)main (9,5) : ERR : No matching signatures to 'PlaySoundAtEntity(string@&, string@&, int, const uint, const bool)
6)main (10,16) : ERR : 'studykey_1' is not declared
You don't know how to read? The errors are indicated right here. Just copy paste this over your current so it all probably starts to work:

void OnStart()
{
AddUseItemCallback("", "studykey_1", "mansion_2", "OPEN", true);
}

void OPEN(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("mansion_2", false, true);
PlaySoundAtEntity("", "unlock_door", "mansion_2", 0, false);
RemoveItem("studykey_1");
}

12-01-2012, 08:06 AM
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Messages In This Thread
Keys on Doors... - by ryan1431 - 12-01-2012, 07:54 AM
RE: Keys on Doors... - by JMFStorm - 12-01-2012, 08:06 AM
RE: Keys on Doors... - by ryan1431 - 12-01-2012, 10:32 AM
RE: Keys on Doors... - by GoranGaming - 12-01-2012, 08:09 AM
RE: Keys on Doors... - by TheGreatCthulhu - 12-01-2012, 09:13 PM



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