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asAtTargetCallback???
reper1210 Offline
Junior Member

Posts: 18
Threads: 7
Joined: Mar 2012
Reputation: 0
#3
RE: asAtTargetCallback???

(01-16-2013, 04:00 AM)str4wberrypanic Wrote: AtTargetCallback is a function that happens when the player looks at the entity or area you want him to look. Anyway, if you don't want to use this, just leave this way:

StartPlayerLookAt(string& mansion_door_1, 20, 20, "");



And i think you will need to use a timer in this script.

it crashed my game when i entered that in. game worked fine before so can i put the code in like this?

void OnStart()
{
GiveItemFromFile("lantern", "lantern.ent");
SetEntityPlayerInteractCallback("key_laboratory_1", "ActivateMonster", true);
AddUseItemCallback("OpenDoor", "key_laboratory_1", "level_hub_1", "UnlockLevelDoor", true);
}

void OnEnter()
{

}

void OnLeave()
{

}

void ActivateMonster(string &in item)
{
StartPlayerLookAt(string& mansion_door_1, 20, 20, "");
StopPlayerLookAt(3);
SetEntityActive("servant_brute_1", true);
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_1", 0, "Idle");
AddEnemyPatrolNode("servant_brute_1", "PathNodeArea_2", 0, "Idle");
}

void UnlockLevelDoor(string &in item, string &in entity)
{
SetLevelDoorLocked(entity, false);
01-16-2013, 04:59 AM
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Messages In This Thread
asAtTargetCallback??? - by reper1210 - 01-16-2013, 03:51 AM
RE: asAtTargetCallback??? - by str4wberrypanic - 01-16-2013, 04:00 AM
RE: asAtTargetCallback??? - by reper1210 - 01-16-2013, 04:59 AM
RE: asAtTargetCallback??? - by NaxEla - 01-16-2013, 05:39 AM
RE: asAtTargetCallback??? - by reper1210 - 01-16-2013, 06:00 AM
RE: asAtTargetCallback??? - by NaxEla - 01-16-2013, 06:16 AM



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