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Smoke's models
OriginalUsername Offline
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Posts: 896
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Joined: Feb 2013
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#18
RE: Smoke's models (Taking requests)

(04-08-2013, 04:38 PM)The chaser Wrote: It depends. Go to the specular thing, and go trying. You know, save and look at the material editor. The result changes automatically Wink

PD: I'm not english either, I'm Spanish, but with this forum I have learnt a lot. Wink

I know, but I just didn't know what dessaturate ment Tongue

Edit: I understand the problem with the specular map, that won't work because the program doesn't know how shiny it should be, right?

2nd edit: Also, is there a better way to scale down my model so it isn't needed in the level editor? Just scale everything down in maya or is there a better way in the modeleditor? (I've tried it in the modeleditor, but it made an .ent instead of an .dae file.)
(This post was last modified: 04-08-2013, 06:15 PM by OriginalUsername.)
04-08-2013, 05:12 PM
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Messages In This Thread
Smoke's models - by OriginalUsername - 04-07-2013, 12:52 PM
RE: Smoke's models (Taking requests) - by Acies - 04-07-2013, 01:03 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 01:19 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 04:55 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-07-2013, 05:46 PM
RE: Smoke's models (Taking requests) - by WALP - 04-08-2013, 02:59 PM
RE: Smoke's models (Taking requests) - by OriginalUsername - 04-08-2013, 05:12 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 06:25 PM
RE: Smoke's models (Taking requests) - by Traggey - 04-08-2013, 09:30 PM
RE: Smoke's models - by Traggey - 04-09-2013, 06:46 PM



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