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Fallout: The Post-Nuclear Role Playing Games
Cuyir Offline
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Posts: 522
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Joined: Feb 2012
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#24
RE: Fallout: the Post-Nuclear Role Playing Games

Your third point is a plus from where i'm standing, cantremember.

You're not supposed to be as strong as everything in the game's world when you're level one. You're supposed to evade and run or use smart tactics (i used to enjoy setting mines and then goading deathclaws to pass through them, to buy me extra time).

I dislike it when enemies level with the player character; Fallout 3 had it, Oblivion had it and Skyrim had it pretty bad too.
09-07-2013, 04:01 PM
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Messages In This Thread
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-04-2013, 03:19 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-08-2013, 11:02 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by Cuyir - 09-07-2013, 04:01 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-09-2013, 04:09 AM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 07:38 PM
RE: Fallout: the Post-Nuclear Role Playing Games - by alphachurch - 09-10-2013, 10:39 PM



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