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Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility
Patrik Offline
Frictional Games

Posts: 127
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Joined: Jun 2013
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#16
RE: Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility

(09-14-2013, 12:43 PM)JustAnotherPlayer Wrote: why not Blender seriously

I can understand the frustration. The thing is, we're not doing anything new with this update, only porting the AMFP model loading code. If TCR had been using Blender and not 3D Max, then the update would support Blender instead. Undecided
09-14-2013, 03:35 PM
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RE: Definitive date for updated Level Editor / AMFP Assets / .3ds compatibility - by Patrik - 09-14-2013, 03:35 PM



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