jssjr90
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Posts: 169
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Joined: Jun 2011
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RE: PineTree model animation. ModelEditor viewer = crash!
Thanks for the help The chaser and The mug for the help you contributed. It did flesh out small concerns I had but nothing rely to solving this crash error on testing the model in ModelEditor to create the .anm file. I have personal messaged jens, and Mr Bigzy about this problem. I know for sure Mr Bigzy has experience in this field judging by the comments he usually makes. Hopefully he can replay soon. This is the biggest challenge I have faced in Amnesia modding. I thought UV texturing was bad but jeez, figuring out a jigsaw of how each piece goes to successfully make a model animate is another story.
Once I saw amnesia could have animations play upon trigger of any model you create, a flood gate of great ideas came to me. My first sight in this possibility was the mod Tenebris Lake. At the intro with Edward standing up from the box. 2 animations where triggered upon command though the scripting. That is exactly what I am trying to unlock. Maybe I should contact the guy who animated the models for that mod. I think that is the best lead I got to solving this.
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10-11-2013, 08:49 AM |
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