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If we were to have a Director's Cut...
Potato Offline
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#4
RE: If we were to have a Director's Cut...

(11-08-2013, 11:50 PM)Alardem Wrote: -More object interactivity

-More menacing encounters with Pigs i.e. have them actually break down doors and hunt you rather than disappear into ashes after you reach a certain point

-An expansion of the Pigline scene. The concept art implied that you'd literally be on the assembly line, but the final version's depiction of that level is underwhelming

Spoiler below!
This is a thread where you can suggest improvements for the game. It's not an invitation for passive aggressive complaining.
-Object interactivity would take a hit on the preformance of certain levels, especially levels like the mansion, since preformance is the main reason they made objects static.

-Agreed. No poofers pls (that second encounter in the holding pens might've been terrifying if the wretch didn't become a poofer after bashing down the door.) Another suggestion would be to introduce the Engineer monster earlier, since it was used in only two direct chase sequences. The centrifuge area, specifically the holding pens, would be ideal since you've already encountered the Wretch twice, and that that's where the Engineer was heard in the original Halloween trailer.

- sounds/events/pigline/the_pigline.ogg . So much wasted potential for a horribly messed up scene, enough said.

[Image: o8JPTkt.jpg]
upsilon floorbot is a qt pa2t
(This post was last modified: 11-09-2013, 12:41 AM by Potato.)
11-09-2013, 12:37 AM
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RE: If we were to have a Director's Cut... - by Potato - 11-09-2013, 12:37 AM



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