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Player dies instantly when walking into area
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#4
RE: Player dies instantly when walking into area

Since I'm not fully sure how localvarstring works, how do I make them NOT equal? My guess is this?

AddLocalVarString("CurrentPlayerLocation", sCurrentEnemyLocation);

And if this is correct, where do I put it?
(This post was last modified: 11-19-2013, 01:21 PM by Neelke.)
11-19-2013, 01:17 PM
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RE: Player dies instantly when walking into area - by Neelke - 11-19-2013, 01:17 PM



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