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Player dies instantly when walking into area
Neelke Offline
Senior Member

Posts: 668
Threads: 82
Joined: Apr 2013
Reputation: 26
#6
RE: Player dies instantly when walking into area

I can't find any solution to my problem. I just can't. I have tried and I have tried and I have tried. I just don't know how to make them unequal. My best idea was this below.

void TrackPlayerLocation(string &in asParent, string &in asChild, int alState)
string sEntity = asParent;
if(asParent=="Player")
{
SetLocalVarString("CurrentPlayerLocation", asChild);
}
else
{
sEntity = "Enemy ("+sEntity+")";
SetLocalVarString("CurrentEnemyLocation", asChild);
}
}

You guys might just want me to keep trying, but to be honest, I really don't feel like it. My rage level is almost level 99 at the moment.
11-20-2013, 10:47 PM
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RE: Player dies instantly when walking into area - by Neelke - 11-20-2013, 10:47 PM



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