Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Script Help Adding Delays
RaideX Offline
Member

Posts: 212
Threads: 33
Joined: May 2013
Reputation: 7
#3
RE: Adding Delays

Quote:
PHP Code: (Select All)
void OnStart() {

AddTimer ("ExecFunctionXY_1"10.0f"FunctionXY")
AddTimer ("ExecFunctionXY_2"11.0f"FunctionXY")
}


void FunctionXY (string &in asTimer) {
if(
asTimer=="ExecFunctionXY_1") {
thingXY()
}
if(
asTimer=="ExecFunctionXY_2") {
delayedthingZ()
}


Something like this maybe? It really depends on how many functions you want to use with delays. This is probably the simplest for just a function followed by a delay followed by a function.

Yeh that should work just fine. Awesome! Thank you for that.

How would it be done with collide areas? (i.e. AddEntityCollideCallback)
In a more specific way i would like to execute the delayed function after the player enters the area (and by that triggers the first function)

Thanks for taking you'r time mate.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 11-22-2013, 08:01 PM by RaideX.)
11-22-2013, 07:58 PM
Find


Messages In This Thread
Adding Delays - by RaideX - 11-22-2013, 07:12 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 07:50 PM
RE: Adding Delays - by RaideX - 11-22-2013, 07:58 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 08:00 PM
RE: Adding Delays - by RaideX - 11-22-2013, 08:07 PM
RE: Adding Delays - by ExpectedIdentifier - 11-22-2013, 08:09 PM
RE: Adding Delays - by RaideX - 11-22-2013, 08:14 PM
RE: Adding Delays - by FlawlessHappiness - 11-23-2013, 01:37 AM
RE: Adding Delays - by RaideX - 11-23-2013, 11:06 AM
RE: Adding Delays - by FlawlessHappiness - 11-23-2013, 12:01 PM
RE: Adding Delays - by RaideX - 11-23-2013, 12:53 PM
RE: Adding Delays - by FlawlessHappiness - 11-24-2013, 07:29 PM



Users browsing this thread: 1 Guest(s)