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Prop Animations from AAMFP
RaideX Offline
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Posts: 212
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Joined: May 2013
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#1
Prop Animations from AAMFP

So yeh, basically what the title says:

I'm having problem to display the animations from a few Amnesia: A Machine for Pigs Props for example the Grandfather clock. I tried fiddling with some of those entities/props and it seems for once that they are using the invalid object type "Animatedprop" and their collision boxes get a little bit weird and change when the engine converts them to entities (that's what the game does by default if there's an invalid user defined variable specified i guess). I'm using the updated beta patch from this forum and this occurs only to some props. Manually importing the animation seems to not work either as it crashes both the editor and the game when trying to play the animation.

The ModelEditor view from the copied entity and the one from Amnesia: A Machine for Pigs itself. [Note that i didn't change anything with the copied entity. I just followed the guide from the Beta Patch].

Thanks for the help in advance.

If you don't draw first, you don't get to draw at all... -The False Shepherd
(This post was last modified: 02-17-2014, 06:03 PM by RaideX.)
02-17-2014, 04:49 PM
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Messages In This Thread
Prop Animations from AAMFP - by RaideX - 02-17-2014, 04:49 PM
RE: Prop Animations from AAMFP - by Mudbill - 02-17-2014, 08:01 PM



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