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Script Help Creating Particle, setting different axis?
davide32 Offline
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#7
RE: Creating Particle, setting different axis?

yes but if you want to rotate the PS to some different axis you can use over a SetEntityActive of an area+ but I think the script is RotatePropToSpeed applied of a particle system to rotate the PS in a different axis, but i'm not sure for it does it work I try it if does it work i give you the hps file
(This post was last modified: 02-24-2014, 01:51 PM by davide32.)
02-24-2014, 01:48 PM
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RE: Creating Particle, setting different axis? - by davide32 - 02-24-2014, 01:48 PM



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