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The Problem of the "Kaernk"
VaeVictis Offline
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#3
RE: The Problem of the "Kaernk"

Quote:Here, the game uses time pressure to force you to run and draw its attention, and you MUST do so because it never goes away. This is quite a welcome change from the rest of the game, where even the Choir gives you the option of simply hiding out until the monster goes away.

What about the Brute in the sewer that you had to lure away?

To the rest: I'm on the fence. On the one hand, knowing that it's driven by pure instinct gives it the air that it makes no distinction about what it consumes, which is kinda freaky when you think about it. But, on the other, having that knowledge gives you the means to get around it.

03-11-2014, 10:53 AM
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Messages In This Thread
The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:00 AM
RE: The Problem of the "Kaernk" - by VaeVictis - 03-11-2014, 10:53 AM
RE: The Problem of the "Kaernk" - by Bridge - 03-11-2014, 05:17 PM
RE: The Problem of the "Kaernk" - by Alardem - 03-11-2014, 05:28 PM
RE: The Problem of the "Kaernk" - by daortir - 03-11-2014, 05:36 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-14-2014, 03:39 PM
RE: The Problem of the "Kaernk" - by Alardem - 06-15-2014, 04:47 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 02:12 AM
RE: The Problem of the "Kaernk" - by Alardem - 06-16-2014, 06:22 AM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-16-2014, 08:04 AM
RE: The Problem of the "Kaernk" - by MrBehemoth - 06-16-2014, 04:05 PM
RE: The Problem of the "Kaernk" - by MrWhitticus - 06-17-2014, 01:33 AM



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