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The horror in SOMA
PutraenusAlivius Offline
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#11
RE: The horror in SOMA

Frictional once said that in order to immerse the player and make the player NOT to think they're evil dudes, they make the "monsters" human-like. Probably just sympathy.

Also, Normality is also a factor. In order to immerse the player, Thomas (or is it Jens I forgot) said that the setting must be mundane in order to draw a parallel to the gaming world and the real world.

It was in 10 Ways Evolving Horror Games!

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 04-29-2014, 01:21 PM by PutraenusAlivius.)
04-29-2014, 01:19 PM
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Messages In This Thread
The horror in SOMA - by Googolplex - 04-28-2014, 05:12 PM
RE: The horror in SOMA - by FlawlessHappiness - 04-28-2014, 05:37 PM
RE: The horror in SOMA - by Red - 04-28-2014, 05:49 PM
RE: The horror in SOMA - by Alardem - 04-28-2014, 05:58 PM
RE: The horror in SOMA - by Streetboat - 04-28-2014, 06:15 PM
RE: The horror in SOMA - by Googolplex - 04-28-2014, 06:19 PM
RE: The horror in SOMA - by MyRedNeptune - 04-28-2014, 10:23 PM
RE: The horror in SOMA - by RedKnight - 04-28-2014, 06:20 PM
RE: The horror in SOMA - by Streetboat - 04-28-2014, 06:24 PM
RE: The horror in SOMA - by Traggey - 04-29-2014, 10:37 AM
RE: The horror in SOMA - by Googolplex - 04-29-2014, 04:25 PM
RE: The horror in SOMA - by PutraenusAlivius - 04-29-2014, 01:19 PM
RE: The horror in SOMA - by Traggey - 04-29-2014, 05:11 PM



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