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Help please
TShapeShifter Offline
Junior Member

Posts: 17
Threads: 5
Joined: Jul 2014
Reputation: 0
#3
RE: Help please

(07-06-2014, 06:04 PM)Neelke Wrote:
void UseItemOnDeath(string &in asEntity, string &in asItem)
{
     GivePlayerDamage(100.0f, "BloodSplat", true, true);
}

void OnStart()
{
     AddUseItemCallback("useitemdeath", "THEITEM", "THEENTITY", "UseItemOnDeath", false);
}

Mean something like this?

I tried something like that, only problem is I dont want the player to die when he uses the item on something I wanted the player to die when he selects the item (like a reversed health potion, instead of giving life, it takes it away)
Any ideas? Confused
07-06-2014, 06:13 PM
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Messages In This Thread
Help please - by TShapeShifter - 07-06-2014, 05:51 PM
RE: Help please - by Neelke - 07-06-2014, 06:04 PM
RE: Help please - by TShapeShifter - 07-06-2014, 06:13 PM
RE: Help please - by Mudbill - 07-06-2014, 06:16 PM
RE: Help please - by TShapeShifter - 07-06-2014, 06:24 PM
RE: Help please - by Mudbill - 07-06-2014, 07:02 PM
RE: Help please - by TShapeShifter - 07-06-2014, 07:56 PM
RE: Help please - by Mudbill - 07-06-2014, 08:56 PM
RE: Help please - by TShapeShifter - 07-06-2014, 09:27 PM



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