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Work in progress In Lucy's Eyes - Full Conversion Mod
Zatchie Offline
Junior Member

Posts: 26
Threads: 2
Joined: Jul 2013
Reputation: 3
#83
RE: In Lucy's Eyes - Full Conversion Mod

Putting a dirt pile with like 512 pixels 5 million times over is not the same thing as making a custom model for an outside map. Sure we could make the texture resolution higher but it would lag the fuck out, believe me. The dirt piles uses the same texture over and over again. Our mesh is one big ass thing, it can't be higher resolution than 2048 because engine doesn't support it.

There is a lot of factors as to why we didn't make the resolution higher but since you obviously do not have any experience with making custom models what so ever i'm not going to waste my time discussing optimising problems with someone that is not part of this project.

If you want to point out anything else with our mod your free to do that but i suggest staying away from problems that concerns models/characters since we are not going through and changing models and characters that are already finished.

Founder of Frunken Productions. Map designer and 3D and texture artist
http://frunkenproductions.com/
http://youtube.com/frunkenproductions
08-16-2014, 01:02 AM
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Messages In This Thread
In Lucy's Eyes - Full Conversion Mod - by Wapez - 02-05-2014, 05:46 PM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-11-2014, 05:15 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 06-13-2014, 08:04 AM
RE: In Lucy's Eyes - Full Conversion Mod - by AGP - 07-23-2014, 09:13 PM



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